start_radar/stop_radar from the backend drive it, as before. nearby_objects keeps the original's shape: map coordinates on the surface, landblock-local raw positions with zero map coordinates in a dungeon, ids as signed ints, the same eight object classes, no wielded items or self. dungeon_map is built the original's way from the landblock's cells (x a multiple of 10, whole metres, 6-metre floors, rotation = the orientation's stored W) and sent once per landblock per session; the cells come through a small reader that the plugin API's dungeon-cell data will fill (until then the map is not sent). Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com> |
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|---|---|---|
| .. | ||
| Backend | ||
| Fakes | ||
| Radar | ||
| Sharing | ||
| Streams | ||
| Views | ||
| OpenAC.MosswartMassacre.Tests.csproj | ||
| PluginHarness.cs | ||
| PluginLifecycleTests.cs | ||