openac-mosswartmassacre/tests
Erik 7a6b0a7f9d Inventory: full_inventory, inventory_delta, equipment_cantrip_state
The backend's inventory views and mana panel are fed by three streams the
original sent: the whole inventory after login, at logoff and on
/mm sendinventory; an add, update or remove per item as it enters,
changes in or leaves the packs; and the per-item cantrip state of worn and
wielded gear. This ports all three onto the host's object events, with the
frames built exactly as the original built them.

Behaviour kept: adds and removes go out at once, changes are coalesced into
one update per item on a two-to-five-minute timer re-rolled per flush; the
first login appraises everything worth appraising and waits before
sending; later logins merge in the saved appraisal data (kept in the
character's storage, as the original kept a file per character); the
mana panel debounces a quarter second and projects mana down between
reports.

Adapted to the host: appraisals go through a tick-driven queue, one at a
time, retrying while the host's single slot is busy; the login upload waits
for the inventory to stop arriving and for the socket, so it is not
written into a closed socket; the logoff upload subscribes ahead of the
root so the socket is still open; enchantment changes are polled once a
second (the host has no event); an item-cast enchantment is the one that
never runs out. A request the server never answers no longer holds the
upload back for good.

The Prismatic Taper count telemetry reads is InventoryFeature.PrismaticTaperCount.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-25 12:39:55 +02:00
..
OpenAC.MosswartMassacre.Tests Inventory: full_inventory, inventory_delta, equipment_cantrip_state 2026-09-25 12:39:55 +02:00