The backend's inventory views and mana panel are fed by three streams the original sent: the whole inventory after login, at logoff and on /mm sendinventory; an add, update or remove per item as it enters, changes in or leaves the packs; and the per-item cantrip state of worn and wielded gear. This ports all three onto the host's object events, with the frames built exactly as the original built them. Behaviour kept: adds and removes go out at once, changes are coalesced into one update per item on a two-to-five-minute timer re-rolled per flush; the first login appraises everything worth appraising and waits before sending; later logins merge in the saved appraisal data (kept in the character's storage, as the original kept a file per character); the mana panel debounces a quarter second and projects mana down between reports. Adapted to the host: appraisals go through a tick-driven queue, one at a time, retrying while the host's single slot is busy; the login upload waits for the inventory to stop arriving and for the socket, so it is not written into a closed socket; the logoff upload subscribes ahead of the root so the socket is still open; enchantment changes are polled once a second (the host has no event); an item-cast enchantment is the one that never runs out. A request the server never answers no longer holds the upload back for good. The Prismatic Taper count telemetry reads is InventoryFeature.PrismaticTaperCount. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com> |
||
|---|---|---|
| src/OpenAC.MosswartMassacre | ||
| tests/OpenAC.MosswartMassacre.Tests | ||
| .gitignore | ||
| Directory.Build.props | ||
| Directory.Packages.props | ||
| global.json | ||
| NuGet.Config | ||
| OpenAC.MosswartMassacre.slnx | ||
| README.md | ||
Mosswart Massacre for OpenAC
A private OpenAC port of the Mosswart Massacre DECAL plugin: it streams telemetry, vitals, chat, inventory, combat and character stats to the Mosswart Overlord backend, shares vitals and debuffs across machines, runs the commands typed into the Overlord chat box, keeps the flag tracker and syncs metas.
The backend contract is fixed. Every frame this plugin sends or accepts is
byte-for-byte what the DECAL plugin sent and accepted; the golden tests under
tests/ pin each one. Change a frame only together with the backend.
Building
The plugin contract comes from the OpenAC release of the version named in
Directory.Build.props (PluginApiPackageVersion). Put that release's
AcDream.Plugin.Abstractions.<version>.nupkg in packages-local/:
gh release download v0.1.18 -R eriknihlen/OpenAC -p "AcDream.Plugin.Abstractions.0.1.18.nupkg" -D packages-local
dotnet build OpenAC.MosswartMassacre.slnx
dotnet test OpenAC.MosswartMassacre.slnx
Installing
Copy src/OpenAC.MosswartMassacre/bin/<config>/net10.0/ (the dll, its
.deps.json, Newtonsoft.Json.dll, plugin.json and the markup) into
%LOCALAPPDATA%\acdream\plugins\openac.mosswartmassacre\.
First run
Streaming is off until you turn it on. The shared secret is never compiled in:
/mm ws secret <the backend's shared secret>
/mm ws enable
/mm help lists every command.