vitals.vitae is the penalty percent computed exactly as the original's client library did from the vitae multiplier; character_stats carries the titles (by name, server order), the current title id and the allegiance (monarch, patron, rank, followers); telemetry.vt_state reads the bot's published meta state; dungeon_map reads the landblock's indoor cells; the main window's Tools buttons reopen the Mossy Tracker and Metas windows even after the player closed them. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
82 lines
2.7 KiB
C#
82 lines
2.7 KiB
C#
using AcDream.Plugin.Abstractions;
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namespace OpenAC.MosswartMassacre.Tests.Fakes;
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/// <summary>
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/// A peer network that records what a plugin imports and hands back the casts
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/// this client announced.
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/// </summary>
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public sealed class FakeNetwork : INetworkAutomation
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{
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public bool IsAvailable { get; set; } = true;
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public List<PluginNetworkClient> ImportedClients { get; } = [];
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public List<(uint Caster, uint Target, uint Spell, int Skill, double Seconds, bool Landed)> ImportedCasts { get; } = [];
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/// <summary>What this client announced, as <see cref="CaptureOwnCasts"/> reports it.</summary>
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public List<PluginPeerCast> OwnCasts { get; } = [];
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/// <summary>Whether an import is accepted.</summary>
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public bool AcceptImports { get; set; } = true;
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public IReadOnlyList<PluginNetworkClient> CaptureClients() => ImportedClients;
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public IReadOnlyList<PluginPeerCast> CaptureOwnCasts(long afterSequence) =>
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[.. OwnCasts.Where(cast => cast.Sequence > afterSequence)];
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public bool ImportRemoteClient(PluginNetworkClient client)
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{
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ImportedClients.Add(client);
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return AcceptImports;
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}
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public bool ImportRemoteCast(
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uint casterObjectId,
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uint targetObjectId,
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uint spellId,
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int effectiveSkill,
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double secondsRemaining,
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bool landed)
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{
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ImportedCasts.Add((casterObjectId, targetObjectId, spellId, effectiveSkill, secondsRemaining, landed));
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return AcceptImports;
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}
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}
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/// <summary>A dungeon-map surface whose sealed landblocks a test names.</summary>
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public sealed class FakeDungeonMap : IDungeonMapAutomation
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{
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public HashSet<uint> SealedLandblocks { get; } = [];
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public bool IsSealedDungeon(uint cellId) =>
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(cellId & 0xFFFFu) >= 0x100u && SealedLandblocks.Contains(cellId & 0xFFFF0000u);
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}
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/// <summary>An allegiance surface a test fills in.</summary>
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public sealed class FakeAllegiance : IAllegianceAutomation
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{
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public bool IsAvailable { get; set; } = true;
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public PluginAllegianceSnapshot Snapshot { get; set; }
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}
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/// <summary>A status board whose lines a test sets.</summary>
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public sealed class FakeStatusBoard : IPluginStatusBoard
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{
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public Dictionary<(string PluginId, string Key), string> Lines { get; } = [];
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public bool IsAvailable => true;
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public bool Publish(string key, string? value)
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{
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if (value is null)
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Lines.Remove(("openac.mosswartmassacre", key));
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else
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Lines[("openac.mosswartmassacre", key)] = value;
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return true;
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}
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public bool TryRead(string pluginId, string key, out string value) =>
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Lines.TryGetValue((pluginId, key), out value!);
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}
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