Mosswart Massacre for OpenAC (owner-only)
Find a file
Erik 0efef6170c Shared-vitals overlay on a canvas
The original's DxHud overlay: the player's row, then one per character heard
from, each a health bar over split stamina and mana bars with percentages,
and for the others an arrow toward them relative to where the player faces
plus the distance, fading from white to red as they get further. Ctrl shows
a frame and a close box; Ctrl+drag moves it and the spot is saved per
character. /mm vitalsharing overlay toggles it.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-25 12:25:33 +02:00
src/OpenAC.MosswartMassacre Shared-vitals overlay on a canvas 2026-09-25 12:25:33 +02:00
tests/OpenAC.MosswartMassacre.Tests Shared-vitals overlay on a canvas 2026-09-25 12:25:33 +02:00
.gitattributes Slice 2: telemetry, vitals, chat, spawn/portal, rare, kills and combat stats 2026-09-25 12:12:22 +02:00
.gitignore Skeleton: plugin root, backend socket, /mm router, settings, test harness 2026-09-25 12:03:00 +02:00
Directory.Build.props Vital sharing across computers through the backend 2026-09-25 12:24:00 +02:00
Directory.Packages.props Skeleton: plugin root, backend socket, /mm router, settings, test harness 2026-09-25 12:03:00 +02:00
global.json Skeleton: plugin root, backend socket, /mm router, settings, test harness 2026-09-25 12:03:00 +02:00
NuGet.Config Skeleton: plugin root, backend socket, /mm router, settings, test harness 2026-09-25 12:03:00 +02:00
OpenAC.MosswartMassacre.slnx Skeleton: plugin root, backend socket, /mm router, settings, test harness 2026-09-25 12:03:00 +02:00
README.md Skeleton: plugin root, backend socket, /mm router, settings, test harness 2026-09-25 12:03:00 +02:00

Mosswart Massacre for OpenAC

A private OpenAC port of the Mosswart Massacre DECAL plugin: it streams telemetry, vitals, chat, inventory, combat and character stats to the Mosswart Overlord backend, shares vitals and debuffs across machines, runs the commands typed into the Overlord chat box, keeps the flag tracker and syncs metas.

The backend contract is fixed. Every frame this plugin sends or accepts is byte-for-byte what the DECAL plugin sent and accepted; the golden tests under tests/ pin each one. Change a frame only together with the backend.

Building

The plugin contract comes from the OpenAC release of the version named in Directory.Build.props (PluginApiPackageVersion). Put that release's AcDream.Plugin.Abstractions.<version>.nupkg in packages-local/:

gh release download v0.1.18 -R eriknihlen/OpenAC -p "AcDream.Plugin.Abstractions.0.1.18.nupkg" -D packages-local
dotnet build OpenAC.MosswartMassacre.slnx
dotnet test OpenAC.MosswartMassacre.slnx

Installing

Copy src/OpenAC.MosswartMassacre/bin/<config>/net10.0/ (the dll, its .deps.json, Newtonsoft.Json.dll, plugin.json and the markup) into %LOCALAPPDATA%\acdream\plugins\openac.mosswartmassacre\.

First run

Streaming is off until you turn it on. The shared secret is never compiled in:

/mm ws secret <the backend's shared secret>
/mm ws enable

/mm help lists every command.