character_stats: the full character frame, five seconds after login and every ten minutes
Fields, order and types as the original sent them. Values follow the original's client library where it matters: race and gender are the player's string properties, birth the creation time as a US date (explicit pattern, so no newer-culture space quirk), burden the units over 150 times effective strength truncated to a percent, capacity with the carrying augmentation, and properties the player's integer properties minus the original's blacklist. Attributes, vitals and skills carry unbuffed values, creation being the value before experience was spent. Titles, the allegiance tree and luminance total come through seams that the plugin API additions fill; until then they are null, as the original sent them before the matching server message arrived. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
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@ -311,6 +311,8 @@ public sealed class FakeDialogAutomation : IDialogAutomation
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public sealed class FakeCharacter : ICharacterInfo
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{
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public bool IsInWorld { get; set; }
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public int Level { get; set; }
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public IReadOnlyList<PluginVitalInfo> Vitals { get; set; } = [];
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public string Name { get; set; } = string.Empty;
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public string WorldName { get; set; } = string.Empty;
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public int ServerPopulation { get; set; } = -1;
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