metas/nav/nalicana_test.nav
Erik b50a96957b
All checks were successful
/ test (push) Successful in 20s
add 10 missing nav files and their AF counterparts
2026-03-23 16:02:14 +01:00

1624 lines
5.8 KiB
Text

1
CondAct
5
CType
AType
CData
AData
State
n
n
n
n
n
46
i
8
i
1
i
0
s
death
s
Default
i
1
i
3
i
0
TABLE
2
K
V
n
n
8
i
2
s
/ub opt set VTank.PatchExpressionEngine true
i
12
TABLE
2
k
v
n
n
2
s
o
s
enablecombat
s
v
s
false
i
12
TABLE
2
k
v
n
n
2
s
o
s
enablenav
s
v
s
true
i
12
TABLE
2
k
v
n
n
2
s
o
s
enablelooting
s
v
s
false
i
12
TABLE
2
k
v
n
n
2
s
o
s
enablebuffing
s
v
s
true
i
12
TABLE
2
k
v
n
n
2
s
o
s
attackdistance
s
v
s
0.0125
i
2
s
/vt nav load nav_nalicana
i
1
s
talk_nalicana
s
Default
i
8
i
1
i
0
s
death
s
talk_nalicana
i
2
i
3
TABLE
2
K
V
n
n
2
i
26
TABLE
2
k
v
n
n
1
s
e
s
testvar[navLoaded]
i
7
i
0
TABLE
2
K
V
n
n
3
i
10
TABLE
2
k
v
n
n
0
i
2
s
/ub use Nalicana
i
1
s
wait_nalicana_dialog
s
talk_nalicana
i
1
i
3
i
0
TABLE
2
K
V
n
n
2
i
7
TABLE
2
k
v
n
n
1
s
e
s
touchvar[navLoaded]
i
9
TABLE
2
k
v
n
n
3
s
s
s
stuck
s
r
d
10
s
t
d
300
s
talk_nalicana
i
8
i
1
i
0
s
death
s
wait_nalicana_dialog
i
4
i
3
s
Gurog have emerged
TABLE
2
K
V
n
n
2
i
7
TABLE
2
k
v
n
n
1
s
e
s
echo[`Got quest from Nalicana!`,1]
i
1
s
nav_to_cave
s
wait_nalicana_dialog
i
4
i
3
s
You have solved this quest too recently
TABLE
2
K
V
n
n
2
i
7
TABLE
2
k
v
n
n
1
s
e
s
echo[`Quest on cooldown!`,1]
i
1
s
done
s
wait_nalicana_dialog
i
6
i
1
i
10
s
nav_to_cave
s
wait_nalicana_dialog
i
8
i
1
i
0
s
death
s
nav_to_cave
i
2
i
3
TABLE
2
K
V
n
n
2
i
26
TABLE
2
k
v
n
n
1
s
e
s
testvar[navLoaded2]
i
7
i
0
TABLE
2
K
V
n
n
4
i
10
TABLE
2
k
v
n
n
0
i
12
TABLE
2
k
v
n
n
2
s
o
s
enablecombat
s
v
s
true
i
12
TABLE
2
k
v
n
n
2
s
o
s
enablelooting
s
v
s
true
i
1
s
wait_key
s
nav_to_cave
i
1
i
3
i
0
TABLE
2
K
V
n
n
3
i
7
TABLE
2
k
v
n
n
1
s
e
s
touchvar[navLoaded2]
i
2
s
/vt nav load nal_to_cave
i
9
TABLE
2
k
v
n
n
3
s
s
s
stuck
s
r
d
10
s
t
d
600
s
nav_to_cave
i
8
i
1
i
0
s
death
s
wait_key
i
12
i
3
TABLE
2
k
v
n
n
2
s
n
s
Entryway Key
s
c
i
1
TABLE
2
K
V
n
n
3
i
7
TABLE
2
k
v
n
n
1
s
e
s
echo[`Got Entryway Key!`,1]
i
2
s
/ub use Entryway Key on Door
i
1
s
wait_door
s
wait_key
i
6
i
3
i
120
TABLE
2
K
V
n
n
2
i
7
TABLE
2
k
v
n
n
1
s
e
s
echo[`Key taking too long...`,1]
i
1
s
wait_key
s
wait_key
i
8
i
1
i
0
s
death
s
wait_door
i
4
i
3
s
Door has been unlocked
TABLE
2
K
V
n
n
4
i
7
TABLE
2
k
v
n
n
1
s
e
s
echo[`Door opened!`,1]
i
12
TABLE
2
k
v
n
n
2
s
o
s
enablecombat
s
v
s
false
i
12
TABLE
2
k
v
n
n
2
s
o
s
enablelooting
s
v
s
false
i
1
s
nav_to_tomb_portal
s
wait_door
i
6
i
3
i
5
TABLE
2
K
V
n
n
2
i
2
s
/ub use Entryway Key on Door
i
1
s
wait_door
s
wait_door
i
8
i
1
i
0
s
death
s
nav_to_tomb_portal
i
2
i
3
TABLE
2
K
V
n
n
2
i
26
TABLE
2
k
v
n
n
1
s
e
s
testvar[navLoaded3]
i
7
i
0
TABLE
2
K
V
n
n
2
i
10
TABLE
2
k
v
n
n
0
i
1
s
enter_frozen_tomb
s
nav_to_tomb_portal
i
1
i
3
i
0
TABLE
2
K
V
n
n
3
i
7
TABLE
2
k
v
n
n
1
s
e
s
touchvar[navLoaded3]
i
2
s
/vt nav load nal_to_tomb_portal
i
9
TABLE
2
k
v
n
n
3
s
s
s
stuck
s
r
d
10
s
t
d
300
s
nav_to_tomb_portal
i
8
i
1
i
0
s
death
s
enter_frozen_tomb
i
20
i
3
i
0
TABLE
2
K
V
n
n
3
i
7
TABLE
2
k
v
n
n
1
s
e
s
echo[`Inside Frozen Tomb!`,1]
i
12
TABLE
2
k
v
n
n
2
s
o
s
enablecombat
s
v
s
true
i
1
s
dungeon_run
s
enter_frozen_tomb
i
6
i
3
i
10
TABLE
2
K
V
n
n
2
i
12
TABLE
2
k
v
n
n
2
s
o
s
enablecombat
s
v
s
true
i
1
s
dungeon_run
s
enter_frozen_tomb
i
8
i
1
i
0
s
death
s
dungeon_run
i
2
i
3
TABLE
2
K
V
n
n
2
i
26
TABLE
2
k
v
n
n
1
s
e
s
testvar[navLoaded4]
i
7
i
0
TABLE
2
K
V
n
n
3
i
10
TABLE
2
k
v
n
n
0
i
12
TABLE
2
k
v
n
n
2
s
o
s
enablelooting
s
v
s
true
i
1
s
kill_gregor
s
dungeon_run
i
1
i
3
i
0
TABLE
2
K
V
n
n
4
i
7
TABLE
2
k
v
n
n
1
s
e
s
touchvar[navLoaded4]
i
2
s
/vt nav load nal_dungeon_run
i
12
TABLE
2
k
v
n
n
2
s
o
s
enablelooting
s
v
s
false
i
9
TABLE
2
k
v
n
n
3
s
s
s
stuck
s
r
d
10
s
t
d
600
s
dungeon_run
i
8
i
1
i
0
s
death
s
kill_gregor
i
4
i
3
s
Killing me will not change anything
TABLE
2
K
V
n
n
3
i
7
TABLE
2
k
v
n
n
1
s
e
s
echo[`Battle Lord Gregor defeated!`,1]
i
12
TABLE
2
k
v
n
n
2
s
o
s
enablecombat
s
v
s
false
i
1
s
wait_loot
s
kill_gregor
i
12
i
3
TABLE
2
k
v
n
n
2
s
n
s
Battle Lord Gregor's Mnemosyne
s
c
i
1
TABLE
2
K
V
n
n
4
i
7
TABLE
2
k
v
n
n
1
s
e
s
echo[`Got the Mnemosyne!`,1]
i
12
TABLE
2
k
v
n
n
2
s
o
s
enablecombat
s
v
s
false
i
12
TABLE
2
k
v
n
n
2
s
o
s
enablelooting
s
v
s
false
i
1
s
return_nalicana
s
kill_gregor
i
6
i
3
i
600
TABLE
2
K
V
n
n
2
i
7
TABLE
2
k
v
n
n
1
s
e
s
echo[`Gregor fight timeout!`,1]
i
1
s
stuck
s
kill_gregor
i
8
i
1
i
0
s
death
s
wait_loot
i
12
i
3
TABLE
2
k
v
n
n
2
s
n
s
Battle Lord Gregor's Mnemosyne
s
c
i
1
TABLE
2
K
V
n
n
3
i
7
TABLE
2
k
v
n
n
1
s
e
s
echo[`Got the Mnemosyne! Returning to Nalicana.`,1]
i
12
TABLE
2
k
v
n
n
2
s
o
s
enablelooting
s
v
s
false
i
1
s
return_nalicana
s
wait_loot
i
6
i
3
i
30
TABLE
2
K
V
n
n
3
i
7
TABLE
2
k
v
n
n
1
s
e
s
echo[`Mnemosyne not looted, check loot profile!`,1]
i
12
TABLE
2
k
v
n
n
2
s
o
s
enablelooting
s
v
s
false
i
1
s
return_nalicana
s
wait_loot
i
8
i
1
i
0
s
death
s
return_nalicana
i
2
i
3
TABLE
2
K
V
n
n
2
i
26
TABLE
2
k
v
n
n
1
s
e
s
testvar[navLoaded5]
i
7
i
0
TABLE
2
K
V
n
n
2
i
10
TABLE
2
k
v
n
n
0
i
1
s
turn_in
s
return_nalicana
i
1
i
3
i
0
TABLE
2
K
V
n
n
3
i
7
TABLE
2
k
v
n
n
1
s
e
s
touchvar[navLoaded5]
i
2
s
/vt nav load nav_nalicana
i
9
TABLE
2
k
v
n
n
3
s
s
s
stuck
s
r
d
10
s
t
d
600
s
return_nalicana
i
8
i
1
i
0
s
death
s
turn_in
i
1
i
3
i
0
TABLE
2
K
V
n
n
3
i
2
s
/ub givep Battle Lord Gregor's Mnemosyne to Nalicana
i
2
s
/ub prepclick yes 3
i
1
s
wait_turn_in
s
turn_in
i
8
i
1
i
0
s
death
s
wait_turn_in
i
4
i
3
s
Lord Asheron should be able to learn much
TABLE
2
K
V
n
n
2
i
7
TABLE
2
k
v
n
n
1
s
e
s
echo[`Nalicana's Test COMPLETE!`,1]
i
1
s
done
s
wait_turn_in
i
6
i
1
i
10
s
turn_in
s
wait_turn_in
i
1
i
3
i
0
TABLE
2
K
V
n
n
2
i
7
TABLE
2
k
v
n
n
1
s
e
s
echo[`Nalicana's Test quest finished.`,1]
i
2
s
/mp
s
done
i
8
i
1
i
0
s
death
s
stuck
i
1
i
3
i
0
TABLE
2
K
V
n
n
2
i
2
s
/ub face
i
7
TABLE
2
k
v
n
n
1
s
e
s
echo[`Stuck! Check nav...`,1]
s
stuck
i
20
i
3
i
0
TABLE
2
K
V
n
n
2
i
7
TABLE
2
k
v
n
n
1
s
e
s
echo[`Died! Restarting...`,1]
i
1
s
Default
s
death