add 10 missing nav files and their AF counterparts
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This commit is contained in:
Erik 2026-03-23 16:02:14 +01:00
parent 2a040122f5
commit b50a96957b
11 changed files with 7450 additions and 23 deletions

View file

@ -1,12 +1,41 @@
~~ Radiant Blood initiation quest
~~ Fill the quest-specific nav routes in the matching nav_*.af files.
~~ Expected nav binaries after build:
~~ - nav_radiantblood_ayesha
~~ - nav_radiantblood_catacombs
~~ - nav_radiantblood_key
~~ - nav_radiantblood_door
~~ - nav_radiantblood_shard
~~ - nav_radiantblood_return
~~ {
~~ FOR AUTO-COMPLETION ASSISTANCE: testvar getvar setvar touchvar clearallvars clearvar getcharintprop getchardoubleprop getcharquadprop getcharboolprop getcharstringprop getisspellknown getcancastspell_hunt getcancastspell_buff getcharvital_base getcharvital_current getcharvital_buffedmax getcharskill_traininglevel getcharskill_base getcharskill_buffed getplayerlandcell getplayercoordinates coordinategetns coordinategetwe coordinategetz coordinatetostring coordinateparse coordinatedistancewithz coordinatedistanceflat wobjectgetphysicscoordinates wobjectgetname wobjectgetobjectclass wobjectgettemplatetype wobjectgetisdooropen wobjectfindnearestmonster wobjectfindnearestdoor wobjectfindnearestbyobjectclass wobjectfindininventorybytemplatetype wobjectfindininventorybyname wobjectfindininventorybynamerx wobjectgetselection wobjectgetplayer wobjectfindnearestbynameandobjectclass actiontryselect actiontryuseitem actiontryapplyitem actiontrygiveitem actiontryequipanywand actiontrycastbyid actiontrycastbyidontarget chatbox chatboxpaste statushud statushudcolored uigetcontrol uisetlabel isfalse istrue iif randint cstr strlen getobjectinternaltype cstrf stopwatchcreate stopwatchstart stopwatchstop stopwatchelapsedseconds cnumber floor ceiling round abs getworldname getitemcountininventorybyname getheading getitemcountininventorybynamerx getheadingto actiontrygiveprofile vitae getfellowshipstatus getfellowshipname getfellowshipisopen getfellowshipisleader getfellowshipleaderid getfellowshipcanrecruit getfellowid getfellowshipcount getfellowshiplocked getfellowname getfellowshipisfull sin cos tan sqrt asin acos atan atan2 sinh cosh tanh vtsetmetastate getregexmatch echo chr ord wobjectgetid wobjectgethealth wobjectfindbyid wobjectgetintprop wobjectfindnearestbytemplatetype wobjectgetopencontainer testquestflag getquestktprogress isrefreshingquests getquestktrequired getqueststatus getisday getgamehour getgamehourname getisnight getgameday getgameticks getminutesuntilday getgamemonth getgamemonthname getminutesuntilnight getgameyear uisetvisible uiviewvisible uiviewexists getgvar touchgvar getpvar touchpvar setgvar cleargvar setpvar clearpvar testgvar clearallgvars testpvar clearallpvars dictgetitem dictcreate dicthaskey dictadditem dictkeys dictremovekey dictvalues dictclear dictsize dictcopy listgetitem listpop listcreate listcontains listremove listadd listindexof listremoveat listinsert listlastindexof listclear listcopy listcount listreverse
~~
~~ File auto-generated by metaf, a program created by Eskarina of Morningthaw/Coldeve.
~~ Get metaf here: https://github.com/JJEII/metaf/
~~
~~ All recognized structural designators:
~~ STATE: DO:
~~ IF: NAV:
~~
~~ All recognized CONDITION (IF:) operation keywords:
~~ Never NavEmpty MobsInDist_Priority Not
~~ Always Death NeedToBuff PSecsInStateGE
~~ All VendorOpen NoMobsInDist SecsOnSpellGE
~~ Any VendorClosed BlockE BuPercentGE
~~ ChatMatch ItemCountLE CellE DistToRteGE
~~ MainSlotsLE ItemCountGE IntoPortal Expr
~~ SecsInStateGE MobsInDist_Name ExitPortal ChatCapture
~~
~~ All recognized ACTION (DO:) operation keywords:
~~ None EmbedNav ChatExpr SetOpt
~~ SetState CallState SetWatchdog CreateView
~~ Chat Return ClearWatchdog DestroyView
~~ DoAll DoExpr GetOpt DestroyAllViews
~~
~~ All recognized NAV types:
~~ circular follow
~~ linear once
~~
~~ All recognized NAV NODE types:
~~ flw vnd
~~ pnt ptl
~~ rcl tlk
~~ pau chk
~~ cht jmp
~~ prt (deprecated in VTank)
~~ }
STATE: {Default} ~~ {
IF: Death
@ -20,7 +49,6 @@ STATE: {Default} ~~ {
Chat {/ub opt set VTank.PatchExpressionEngine true}
SetState {GoAyesha}
~~ }
STATE: {GoAyesha} ~~ {
IF: Death
DO: SetState {Death}
@ -40,14 +68,12 @@ STATE: {GoAyesha} ~~ {
Chat {/vt nav load nav_radiantblood_ayesha}
SetWatchdog 10 300 {Stuck}
~~ }
STATE: {WaitAyesha} ~~ {
IF: Death
DO: SetState {Death}
IF: SecsInStateGE 8
DO: SetState {GoCatacombs}
~~ }
STATE: {GoCatacombs} ~~ {
IF: Death
DO: SetState {Death}
@ -66,7 +92,6 @@ STATE: {GoCatacombs} ~~ {
Chat {/vt nav load nav_radiantblood_catacombs}
SetWatchdog 10 900 {Stuck}
~~ }
STATE: {FindKey} ~~ {
IF: Death
DO: SetState {Death}
@ -88,7 +113,6 @@ STATE: {FindKey} ~~ {
Chat {/vt nav load nav_radiantblood_key}
SetWatchdog 10 900 {Stuck}
~~ }
STATE: {WaitKeyPickup} ~~ {
IF: Death
DO: SetState {Death}
@ -97,7 +121,6 @@ STATE: {WaitKeyPickup} ~~ {
IF: SecsInStateGE 10
DO: SetState {FindKey}
~~ }
STATE: {GoDoor} ~~ {
IF: Death
DO: SetState {Death}
@ -117,7 +140,6 @@ STATE: {GoDoor} ~~ {
Chat {/vt nav load nav_radiantblood_door}
SetWatchdog 10 900 {Stuck}
~~ }
STATE: {WaitDoor} ~~ {
IF: Death
DO: SetState {Death}
@ -128,7 +150,6 @@ STATE: {WaitDoor} ~~ {
Chat {/ub usep Slimy Key on Door}
SetState {WaitDoor}
~~ }
STATE: {GetShard} ~~ {
IF: Death
DO: SetState {Death}
@ -150,7 +171,6 @@ STATE: {GetShard} ~~ {
Chat {/vt nav load nav_radiantblood_shard}
SetWatchdog 10 900 {Stuck}
~~ }
STATE: {WaitShard} ~~ {
IF: Death
DO: SetState {Death}
@ -159,7 +179,6 @@ STATE: {WaitShard} ~~ {
IF: SecsInStateGE 10
DO: SetState {GetShard}
~~ }
STATE: {TurnInShard} ~~ {
IF: Death
DO: SetState {Death}
@ -180,7 +199,6 @@ STATE: {TurnInShard} ~~ {
Chat {/vt nav load nav_radiantblood_return}
SetWatchdog 10 1200 {Stuck}
~~ }
STATE: {WaitTurnIn} ~~ {
IF: Death
DO: SetState {Death}
@ -191,14 +209,12 @@ STATE: {WaitTurnIn} ~~ {
IF: SecsInStateGE 15
DO: SetState {TurnInShard}
~~ }
STATE: {Done} ~~ {
IF: Always
DO: DoAll
DoExpr {echo[`Radiant Blood initiation complete.`,1]}
Chat {/a [radiantblood] quest complete}
~~ }
STATE: {Stuck} ~~ {
IF: Death
DO: SetState {Death}
@ -209,7 +225,6 @@ STATE: {Stuck} ~~ {
DoExpr {echo[`Radiant Blood meta stuck, restarting.`,1]}
SetState {Default}
~~ }
STATE: {Death} ~~ {
IF: ExitPortal
DO: SetState {Default}

291
nav/bella.nav Normal file
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@ -0,0 +1,291 @@
1
CondAct
5
CType
AType
CData
AData
State
n
n
n
n
n
11
i
20
i
1
i
0
s
mp_primary
s
Default
i
1
i
2
i
0
s
/mp
s
Default
i
20
i
3
i
0
TABLE
2
K
V
n
n
2
i
2
s
/vt opt set enablenav true
i
1
s
turn_in_jaw
s
jaw_hunt
i
12
i
3
TABLE
2
k
v
n
n
2
s
n
s
Insatiable Eater Jaw
s
c
i
1
TABLE
2
K
V
n
n
1
i
2
s
/vt nav load to_fiun
s
jaw_hunt
i
7
i
3
i
0
TABLE
2
K
V
n
n
4
i
2
s
/vt nav load jaw_1_hunt
i
2
s
/vt opt set enablecombat true
i
2
s
/vt opt set enablelooting true
i
1
s
jaw_hunt
s
jaw_run
i
28
i
3
TABLE
2
k
v
n
n
2
s
p
s
You have solved this quest too recently!
s
c
s
TABLE
2
K
V
n
n
2
i
2
s
/vt nav load recallls
i
2
s
/vt opt set enablelooting false
s
kill_bella
i
1
i
3
i
0
TABLE
2
K
V
n
n
7
i
2
s
/vt nav load mp_primary
i
2
s
/vt opt set enablebuffing true
i
2
s
/vt opt set enablenav true
i
2
s
/vt opt set enablecombat true
i
2
s
/vt opt set enablelooting false
i
2
s
/vt opt set NavPriorityBoost false
i
2
s
/vt opt set navclosestoprange 0.008
s
mp_primary
i
20
i
3
i
0
TABLE
2
K
V
n
n
2
i
2
s
/vt nav load jaw_1
i
1
s
jaw_run
s
mp_primary
i
20
i
3
i
0
TABLE
2
K
V
n
n
2
i
2
s
/vt nav load to_bella
i
1
s
kill_bella
s
mp_secondary
i
20
i
3
i
0
TABLE
2
K
V
n
n
2
i
2
s
/vt nav load mp_secondary
i
1
s
mp_secondary
s
mp_trans
i
4
i
3
s
^Fiun Rehlyun.*
TABLE
2
K
V
n
n
2
i
2
s
/mp
i
1
s
mp_trans
s
turn_in_jaw

737
nav/bore_portal_debug.nav Normal file
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@ -0,0 +1,737 @@
1
CondAct
5
CType
AType
CData
AData
State
n
n
n
n
n
23
i
21
i
7
TABLE
2
K
V
n
n
1
i
26
TABLE
2
k
v
n
n
1
s
e
s
testvar[navNumber]
TABLE
2
k
v
n
n
1
s
e
s
setvar[navNumber, 1]
s
Default
i
21
i
7
TABLE
2
K
V
n
n
1
i
26
TABLE
2
k
v
n
n
1
s
e
s
testvar[debugPortalRange]
TABLE
2
k
v
n
n
1
s
e
s
setvar[debugPortalRange, 8]
s
Default
i
21
i
7
TABLE
2
K
V
n
n
1
i
26
TABLE
2
k
v
n
n
1
s
e
s
testvar[debugAngle]
TABLE
2
k
v
n
n
1
s
e
s
setvar[debugAngle, 20]
s
Default
i
1
i
3
i
0
TABLE
2
K
V
n
n
5
i
2
s
/vt opt set enablecombat false
i
8
TABLE
2
k
v
n
n
1
s
e
s
\/vt nav load bore_circuit+getvar[navNumber]
i
2
s
/vt opt set enablenav true
i
2
s
/a [portal-debug] started
i
1
s
watch_portal
s
Default
i
2
i
3
TABLE
2
K
V
n
n
13
i
26
TABLE
2
k
v
n
n
1
s
e
s
setvar[portal, wobjectfindnearestbyobjectclass[14]]
i
26
TABLE
2
k
v
n
n
1
s
e
s
istrue[getvar[portal]]
i
26
TABLE
2
k
v
n
n
1
s
e
s
coordinatedistancewithz[getplayercoordinates[], wobjectgetphysicscoordinates[getvar[portal]]] <= 8
i
21
TABLE
2
K
V
n
n
1
i
26
TABLE
2
k
v
n
n
1
s
e
s
wobjectgetname[getvar[portal]]==Singularity Caul
i
21
TABLE
2
K
V
n
n
1
i
26
TABLE
2
k
v
n
n
1
s
e
s
wobjectgetname[getvar[portal]]#Destroyed.*
i
26
TABLE
2
k
v
n
n
1
s
e
s
wobjectisvalid[getvar[portal]]
i
26
TABLE
2
k
v
n
n
1
s
e
s
setvar[portalHeading, getheadingto[getvar[portal]]]
i
26
TABLE
2
k
v
n
n
1
s
e
s
setvar[playerHeading, getheading[wobjectgetplayer[]]]
i
26
TABLE
2
k
v
n
n
1
s
e
s
setvar[relativeAngle, abs[getvar[portalHeading] - getvar[playerHeading]]]
i
26
TABLE
2
k
v
n
n
1
s
e
s
setvar[relativeAngle, iif[getvar[relativeAngle] > 180, 360 - getvar[relativeAngle], getvar[relativeAngle]]]
i
26
TABLE
2
k
v
n
n
1
s
e
s
setvar[turnDirection, iif[randint[0,2] == 0, -90, 90]]
i
26
TABLE
2
k
v
n
n
1
s
e
s
getvar[relativeAngle] <= getvar[debugAngle]
i
26
TABLE
2
k
v
n
n
1
s
e
s
setvar[newHeading, abs[getvar[playerHeading] + getvar[turnDirection]]]
TABLE
2
K
V
n
n
3
i
2
s
/vt opt set enablenav false
i
2
s
/vt opt set enablecombat false
i
1
s
avoid_portal
s
watch_portal
i
6
i
1
i
5
s
watch_portal
s
watch_portal
i
1
i
9
i
0
TABLE
2
k
v
n
n
3
s
s
s
watch_portal
s
r
d
1
s
t
d
120
s
watch_portal
i
6
i
8
i
1
TABLE
2
k
v
n
n
1
s
e
s
\/me portalHeading \= +getvar[portalHeading]
s
avoid_portal
i
6
i
8
i
2
TABLE
2
k
v
n
n
1
s
e
s
\/me playerHeading \= +getvar[playerHeading]
s
avoid_portal
i
6
i
8
i
3
TABLE
2
k
v
n
n
1
s
e
s
\/me relativeAngle \= +getvar[relativeAngle]
s
avoid_portal
i
6
i
8
i
4
TABLE
2
k
v
n
n
1
s
e
s
\/me Portal detected ahead\! Avoiding now\!
s
avoid_portal
i
6
i
8
i
5
TABLE
2
k
v
n
n
1
s
e
s
\/me is too close to +wobjectgetname[wobjectfindnearestbyobjectclass[14]]
s
avoid_portal
i
6
i
8
i
6
TABLE
2
k
v
n
n
1
s
e
s
\/me at +coordinatetostring[getplayercoordinates[]]
s
avoid_portal
i
6
i
8
i
7
TABLE
2
k
v
n
n
1
s
e
s
\/ub face +getvar[newHeading]
s
avoid_portal
i
6
i
8
i
9
TABLE
2
k
v
n
n
1
s
e
s
\/ub setmotion forward 1
s
avoid_portal
i
6
i
8
i
11
TABLE
2
k
v
n
n
1
s
e
s
\/ub setmotion forward 0
s
avoid_portal
i
6
i
8
i
12
TABLE
2
k
v
n
n
1
s
e
s
\/ub face +getvar[playerHeading]
s
avoid_portal
i
6
i
8
i
14
TABLE
2
k
v
n
n
1
s
e
s
\/ub setmotion forward 1
s
avoid_portal
i
6
i
8
i
16
TABLE
2
k
v
n
n
1
s
e
s
\/ub setmotion forward 0
s
avoid_portal
i
6
i
8
i
17
TABLE
2
k
v
n
n
1
s
e
s
\/mm nextwp
s
avoid_portal
i
6
i
8
i
18
TABLE
2
k
v
n
n
1
s
e
s
\/vt opt set enablenav true
s
avoid_portal
i
6
i
8
i
19
TABLE
2
k
v
n
n
1
s
e
s
\/vt setmetastate watch_portal
s
avoid_portal
i
1
i
9
i
0
TABLE
2
k
v
n
n
3
s
s
s
watch_portal
s
r
d
1
s
t
d
30
s
avoid_portal

1280
nav/empyrean_facility.nav Normal file

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154
nav/gauntlet_follower.nav Normal file
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@ -0,0 +1,154 @@
1
CondAct
5
CType
AType
CData
AData
State
n
n
n
n
n
9
i
1
i
2
i
0
s
/vt nav load death_pause
s
death
i
1
i
2
i
0
s
/vt opt set enablenav true
s
death
i
7
i
1
i
0
s
run_back
s
death
i
1
i
0
i
0
i
0
s
Default
i
8
i
1
i
0
s
death
s
Default
i
1
i
3
i
0
TABLE
2
K
V
n
n
5
i
2
s
/vt nav load gauntlet_just_run
i
2
s
/vt opt set enablenav true
i
2
s
/vt opt set enablebuffing true
i
2
s
/vt opt set enablemeta true
i
2
s
/vt opt set enablecombat true
s
just_run_back
i
7
i
1
i
0
s
Default
s
just_run_back
i
1
i
3
i
0
TABLE
2
K
V
n
n
5
i
2
s
/vt nav load gauntlet_run
i
2
s
/vt opt set enablenav true
i
2
s
/vt opt set enablebuffing true
i
2
s
/vt opt set enablemeta true
i
2
s
/vt opt set enablecombat true
s
run_back
i
7
i
1
i
0
s
Default
s
run_back

554
nav/gauntlet_leader.nav Normal file
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@ -0,0 +1,554 @@
1
CondAct
5
CType
AType
CData
AData
State
n
n
n
n
n
42
i
1
i
2
i
0
s
/ub bc /vt setmetastate just_run_back
s
all_run_back
i
1
i
3
i
0
TABLE
2
K
V
n
n
2
i
2
s
/ub bc /ub use Luminous Crystal of Surging Strength
i
1
s
Default
s
strength
i
1
i
2
i
0
s
/ub bc /ub closestportal
s
closestportal
i
1
i
1
i
0
s
Default
s
closestportal
i
1
i
2
i
0
s
/vt nav load death_pause
s
death
i
1
i
2
i
0
s
/vt opt set enablenav true
s
death
i
7
i
1
i
0
s
run_back
s
death
i
1
i
0
i
0
i
0
s
Default
i
8
i
1
i
0
s
death
s
Default
i
1
i
3
i
0
TABLE
2
K
V
n
n
2
i
2
s
/ub bc /ub use Luminous Crystal of Towering Defense
i
1
s
Default
s
defence
i
1
i
3
i
0
TABLE
2
K
V
n
n
2
i
2
s
/ub bc /ub use Black Market Gem of Dispelling
i
1
s
Default
s
dispell
i
1
i
3
i
0
TABLE
2
K
V
n
n
2
i
8
TABLE
2
k
v
n
n
1
s
e
s
\/ub bc \/ub follow +wobjectgetname[wobjectgetplayer[]]
i
2
s
/ub bc /vt opt set enablenav true
s
follow
i
1
i
1
i
0
s
Default
s
follow
i
1
i
2
i
0
s
/ub bc /ub jumpsw 400
s
jump
i
1
i
1
i
0
s
Default
s
jump
i
1
i
3
i
0
TABLE
2
K
V
n
n
5
i
2
s
/vt nav load gauntlet_just_run
i
2
s
/vt opt set enablenav true
i
2
s
/vt opt set enablebuffing true
i
2
s
/vt opt set enablemeta true
i
2
s
/vt opt set enablecombat true
s
just_run_back
i
7
i
1
i
0
s
Default
s
just_run_back
i
1
i
2
i
0
s
/ub bc /vt meta load gauntlet_follower
s
load_follow
i
1
i
1
i
0
s
Default
s
load_follow
i
1
i
2
i
0
s
/ub bc /vt opt set enablenav false
s
nav_false
i
1
i
1
i
0
s
Default
s
nav_false
i
1
i
2
i
0
s
/ub bc /vt opt set enablenav true
s
nav_true
i
1
i
1
i
0
s
Default
s
nav_true
i
1
i
3
i
0
TABLE
2
K
V
n
n
5
i
2
s
/vt nav load gauntlet_run
i
2
s
/vt opt set enablenav true
i
2
s
/vt opt set enablebuffing true
i
2
s
/vt opt set enablemeta true
i
2
s
/vt opt set enablecombat true
s
run_back
i
7
i
1
i
0
s
Default
s
run_back
i
1
i
8
i
0
TABLE
2
k
v
n
n
1
s
e
s
\/ub bc \/ub follow +wobjectgetname[wobjectgetplayer[]]
s
setup
i
1
i
2
i
0
s
/ub bc /vt opt set enablelooting false
s
setup
i
1
i
2
i
0
s
/ub bc /vt opt set enablenav true
s
setup
i
1
i
2
i
0
s
/ub bc /vt opt set enablebuffing true
s
setup
i
1
i
2
i
0
s
/ub bc /vt opt set enablecombat true
s
setup
i
1
i
2
i
0
s
/ub bc /vt opt set attackdistance 0.125
s
setup
i
1
i
2
i
0
s
/ub bc /vt opt set navpriorityboost true
s
setup
i
1
i
2
i
0
s
/ub bc /vt opt set buffprofile_prots 2
s
setup
i
1
i
2
i
0
s
/ub bc /vt opt set buffprofile_banes 2
s
setup
i
1
i
2
i
0
s
/ub bc /vt forcebuff
s
setup
i
1
i
2
i
0
s
/ub bc /vt start
s
setup
i
1
i
2
i
0
s
/ub bc /vt opt set enablemeta true
s
setup
i
1
i
1
i
0
s
Default
s
setup
i
1
i
2
i
0
s
/ub bc /vt opt set SummonPets false
s
summon_false
i
1
i
1
i
0
s
Default
s
summon_false
i
1
i
2
i
0
s
/ub bc /vt opt set SummonPets true
s
summon_true
i
1
i
1
i
0
s
Default
s
summon_true

218
nav/legendary_chestsmm.nav Normal file
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@ -0,0 +1,218 @@
1
CondAct
5
CType
AType
CData
AData
State
n
n
n
n
n
7
i
1
i
3
i
0
TABLE
2
K
V
n
n
4
i
2
s
/vt nav load None
i
7
TABLE
2
k
v
n
n
1
s
e
s
setvar[ChestType,Legendary Chest]
i
2
s
/vt opt set enablenav true
i
2
s
/vt opt set enablelooting true
s
Default
i
2
i
1
TABLE
2
K
V
n
n
1
i
5
i
4
s
go_to_chests
s
Default
i
1
i
3
i
0
TABLE
2
K
V
n
n
2
i
2
s
/vt nav load legendary_chests
i
9
TABLE
2
k
v
n
n
3
s
s
s
recall
s
r
d
10
s
t
d
300
s
go_to_chests
i
7
i
1
i
0
s
LootChest
s
go_to_chests
i
2
i
3
TABLE
2
K
V
n
n
1
i
11
TABLE
2
k
v
n
n
2
s
n
s
Aged Legendary Key
s
c
i
0
TABLE
2
K
V
n
n
2
i
2
s
/mm stoploot
i
1
s
recall
s
LootChest
i
1
i
3
i
0
TABLE
2
K
V
n
n
2
i
2
s
/vt nav load legendary_chests_ah
i
9
TABLE
2
k
v
n
n
3
s
s
s
recall
s
r
d
10
s
t
d
300
s
recall
i
7
i
1
i
0
s
Default
s
recall

277
nav/legendary_chestsub.nav Normal file
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@ -0,0 +1,277 @@
1
CondAct
5
CType
AType
CData
AData
State
n
n
n
n
n
12
i
3
i
1
TABLE
2
K
V
n
n
1
i
12
TABLE
2
k
v
n
n
2
s
n
s
Aged Legendary Key
s
c
i
1
s
LootChest
s
Check
i
2
i
1
TABLE
2
K
V
n
n
1
i
11
TABLE
2
k
v
n
n
2
s
n
s
Aged Legendary Key
s
c
i
0
s
recall
s
Check
i
1
i
3
i
0
TABLE
2
K
V
n
n
4
i
2
s
/vt nav load None
i
7
TABLE
2
k
v
n
n
1
s
e
s
setvar[ChestType,Legendary Chest]
i
2
s
/vt opt set enablenav true
i
2
s
/vt opt set enablelooting true
s
Default
i
2
i
1
TABLE
2
K
V
n
n
1
i
5
i
4
s
go_to_chests
s
Default
i
1
i
3
i
0
TABLE
2
K
V
n
n
2
i
2
s
/vt nav load legendary_chests
i
9
TABLE
2
k
v
n
n
3
s
s
s
recall
s
r
d
10
s
t
d
300
s
go_to_chests
i
7
i
1
i
0
s
Check
s
go_to_chests
i
1
i
2
i
0
s
/ub usep Aged Legendary key on Legendary Chest
s
LootChest
i
6
i
2
i
4
s
/ub usep Legendary Chest
s
LootChest
i
6
i
1
i
5
s
Check
s
LootChest
i
6
i
2
i
1
s
/ub usep Legendary Chest
s
LootChest
i
1
i
3
i
0
TABLE
2
K
V
n
n
2
i
2
s
/vt nav load legendary_chests_ah
i
9
TABLE
2
k
v
n
n
3
s
s
s
recall
s
r
d
10
s
t
d
300
s
recall
i
7
i
1
i
0
s
Default
s
recall

861
nav/lumi_stuff.nav Normal file
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@ -0,0 +1,861 @@
1
CondAct
5
CType
AType
CData
AData
State
n
n
n
n
n
27
i
1
i
3
i
0
TABLE
2
K
V
n
n
3
i
2
s
/vt opt set NavCloseStopRange 0.00625
i
2
s
/vt opt set enablecombat false
i
2
s
/vt opt set enablenav true
s
Default
i
1
i
2
i
0
s
/vt nav load asherons_castle_lumi_stuff
s
Default
i
7
i
1
i
0
s
pickup_damage_boost
s
Default
i
1
i
2
i
0
s
/vt nav load token_take_point
s
pickup_damage_boost
i
2
i
2
TABLE
2
K
V
n
n
2
i
7
i
0
i
11
TABLE
2
k
v
n
n
2
s
n
s
Luminous Crystal of Rare Armor Damage Boost V
s
c
i
5
s
/ub use Token of Rare Armor Damage Boost V
s
pickup_damage_boost
i
2
i
1
TABLE
2
K
V
n
n
2
i
7
i
0
i
6
i
6
s
pickup_damage_reduction
s
pickup_damage_boost
i
1
i
2
i
0
s
/vt nav load token_take_point
s
pickup_damage_reduction
i
2
i
2
TABLE
2
K
V
n
n
2
i
7
i
0
i
11
TABLE
2
k
v
n
n
2
s
n
s
Luminous Crystal of Rare Damage Reduction V
s
c
i
5
s
/ub use Token of Rare Damage Reduction V
s
pickup_damage_reduction
i
2
i
1
TABLE
2
K
V
n
n
2
i
7
i
0
i
6
i
6
s
pickup_healkit
s
pickup_damage_reduction
i
1
i
2
i
0
s
/vt nav load token_take_point
s
pickup_healkit
i
2
i
2
TABLE
2
K
V
n
n
2
i
7
i
0
i
11
TABLE
2
k
v
n
n
2
s
n
s
Light Infused Healing Kit
s
c
i
15
s
/ub use Token of the Light Infused Healing Kit
s
pickup_healkit
i
2
i
1
TABLE
2
K
V
n
n
2
i
7
i
0
i
6
i
6
s
pickup_revitalization
s
pickup_healkit
i
1
i
2
i
0
s
/vt nav load token_take_point
s
pickup_revitalization
i
2
i
1
TABLE
2
K
V
n
n
2
i
7
i
0
i
6
i
6
s
pickup_surging_strength
s
pickup_revitalization
i
2
i
2
TABLE
2
K
V
n
n
2
i
7
i
0
i
11
TABLE
2
k
v
n
n
2
s
n
s
Draught of Revitalization
s
c
i
50
s
/ub use Token of the Draught of Revitalization
s
pickup_revitalization
i
2
i
2
TABLE
2
K
V
n
n
2
i
7
i
0
i
11
TABLE
2
k
v
n
n
2
s
n
s
Luminous Crystal of Surging Strength
s
c
i
5
s
/ub use Token of the Luminous Crystal of Surging Strength
s
pickup_surging_strength
i
1
i
2
i
0
s
/vt nav load token_take_point
s
pickup_surging_strength
i
2
i
1
TABLE
2
K
V
n
n
2
i
7
i
0
i
6
i
6
s
pickup_towering_defense
s
pickup_surging_strength
i
1
i
2
i
0
s
/vt nav load token_take_point
s
pickup_towering_defense
i
2
i
2
TABLE
2
K
V
n
n
2
i
7
i
0
i
11
TABLE
2
k
v
n
n
2
s
n
s
Luminous Crystal of Towering Defense
s
c
i
5
s
/ub use Token of the Luminous Crystal of Towering Defense
s
pickup_towering_defense
i
2
i
1
TABLE
2
K
V
n
n
2
i
7
i
0
i
6
i
6
s
pickup_vitality
s
pickup_towering_defense
i
1
i
2
i
0
s
/vt nav load token_take_point
s
pickup_vitality
i
2
i
2
TABLE
2
K
V
n
n
2
i
7
i
0
i
11
TABLE
2
k
v
n
n
2
s
n
s
Luminous Crystal of Vitality
s
c
i
5
s
/ub use Token of the Luminous Crystal of Vitality
s
pickup_vitality
i
2
i
1
TABLE
2
K
V
n
n
2
i
7
i
0
i
6
i
6
s
token_give
s
pickup_vitality
i
1
i
2
i
0
s
/vt nav load token_give_point
s
token_give
i
2
i
3
TABLE
2
K
V
n
n
2
i
7
i
0
i
3
TABLE
2
K
V
n
n
7
i
12
TABLE
2
k
v
n
n
2
s
n
s
Token of Rare Armor Damage Boost V
s
c
i
1
i
12
TABLE
2
k
v
n
n
2
s
n
s
Token of Rare Damage Reduction V
s
c
i
1
i
12
TABLE
2
k
v
n
n
2
s
n
s
Token of the Draught of Revitalization
s
c
i
1
i
12
TABLE
2
k
v
n
n
2
s
n
s
Token of the Light Infused Healing Kit
s
c
i
1
i
12
TABLE
2
k
v
n
n
2
s
n
s
Token of the Luminous Crystal of Vitality
s
c
i
1
i
12
TABLE
2
k
v
n
n
2
s
n
s
Token of the Luminous Crystal of Towering Defense
s
c
i
1
i
12
TABLE
2
k
v
n
n
2
s
n
s
Token of the Luminous Crystal of Surging Strength
s
c
i
1
TABLE
2
K
V
n
n
2
i
2
s
/ub prepclick yes 3
i
2
s
/ub givep Token of to Nalicana
s
token_give
i
2
i
1
TABLE
2
K
V
n
n
2
i
7
i
0
i
3
TABLE
2
K
V
n
n
7
i
11
TABLE
2
k
v
n
n
2
s
n
s
Token of Rare Armor Damage Boost V
s
c
i
0
i
11
TABLE
2
k
v
n
n
2
s
n
s
Token of Rare Damage Reduction V
s
c
i
0
i
11
TABLE
2
k
v
n
n
2
s
n
s
Token of the Draught of Revitalization
s
c
i
0
i
11
TABLE
2
k
v
n
n
2
s
n
s
Token of the Light Infused Healing Kit
s
c
i
0
i
11
TABLE
2
k
v
n
n
2
s
n
s
Token of the Luminous Crystal of Vitality
s
c
i
0
i
11
TABLE
2
k
v
n
n
2
s
n
s
Token of the Luminous Crystal of Towering Defense
s
c
i
0
i
11
TABLE
2
k
v
n
n
2
s
n
s
Token of the Luminous Crystal of Surging Strength
s
c
i
0
s
pickup_damage_boost
s
token_give

1624
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