MosswartOverlord/static
Erik de7b547349 feat(v2): Phases 2-6 — trails, heatmap, portals, windows, effects
Phase 2 — Map overlays:
- TrailsSVG: SVG polylines per character from /trails, polled 2s
- HeatmapCanvas: canvas radial gradients from /spawns/heatmap
- PortalMarkers: emoji markers from /portals
- Sidebar toggles for heatmap and portals

Phase 3 — Draggable windows:
- WindowManagerContext: z-index stack for open windows
- DraggableWindow: generic shell with drag-header, close btn, z-stack
- ChatWindow: color-coded messages + input form (1000 msg buffer)
- CharacterWindow: combat stats with monster damage table
- InventoryWindow: item table with material/set/AL/dmg/workmanship
- WindowRenderer: reads context, renders all open windows
- Action buttons (Chat/Stats/Inv/Char/Radar) now open windows

Phase 4 — Window types share same DraggableWindow shell with
character-specific content. Combat stats and inventory via API.

Phase 5 — Effects:
- RareNotification: slide-in/slide-out banner with gold border
- Fireworks: 30-particle explosion with CSS custom property animation
- Notification queue with 6s display + 0.5s exit animation

Phase 6 — Polish:
- Window header uses modern blue gradient (not solid purple)
- Chat uses monospace font
- All overlay layers properly stacked (heatmap → trails → dots → portals)
- Mobile: sidebar stacks above map at 768px breakpoint
- Chat messages tracked per-character in useLiveData

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-12 15:58:58 +02:00
..
icons added inventory, updated DB 2025-06-10 19:21:21 +00:00
v2 feat(v2): Phases 2-6 — trails, heatmap, portals, windows, effects 2026-04-12 15:58:58 +02:00
acmap.png feat: switch to UtilityBelt's acmap.png (2048x2048) 2026-04-08 12:43:22 +02:00
admin.html feat: add app-level authentication with login, session cookies, and admin panel 2026-04-10 19:45:08 +02:00
debug.html Debug and inventory 2025-06-19 17:46:19 +00:00
dereth.png Overlord sees all 2025-04-29 22:23:34 +00:00
dereth_highres.png feat: swap map to high-res color-corrected Dereth map 2026-04-08 12:41:47 +02:00
dungeon_tiles.json fix: detect PNG vs BMP format in dungeon tiles 2026-04-08 15:18:09 +02:00
favicon.ico added favicon 2025-05-09 23:31:01 +00:00
index.html feat: combat stats backend + frontend (Mag-Tools style) 2026-04-12 09:42:11 +02:00
inventory.html feat: move column toggles into table headers 2026-04-09 10:12:01 +02:00
inventory.js feat: compute base item values by reversing active spell buffs 2026-04-09 12:31:39 +02:00
login.html Fix login page: allow /icons/ through auth middleware, match color scheme to AC logo 2026-04-10 20:07:06 +02:00
prismatic-taper-icon.png Major overhaul of db -> hypertable conversion, updated GUI, added inventory 2025-06-08 20:51:06 +00:00
script.js fix(combat): show offense + defense damage by element in grid 2026-04-12 10:13:47 +02:00
style-ac.css Extract createWindow helper to deduplicate window setup code 2026-02-26 09:26:06 +00:00
style.css feat: combat stats backend + frontend (Mag-Tools style) 2026-04-12 09:42:11 +02:00
suitbuilder.css Add suitbuilder UI improvements for locked slots and suit summary 2026-02-05 19:11:37 +00:00
suitbuilder.html feat: add Healing and Summoning cantrip constraints to suitbuilder 2026-03-07 20:57:11 +00:00
suitbuilder.js feat: add Healing and Summoning cantrip constraints to suitbuilder 2026-03-07 20:57:11 +00:00