Extract spell effect mappings from Dictionaries.cs into spell_effects.json. During item ingestion, compute_base_values() reverses active enchantment effects to get true base stats: - base_armor_level: armor without Impenetrability buffs - base_max_damage: damage without Blood Drinker buffs - base_attack_bonus: attack without Heart Seeker buffs - base_melee_defense_bonus: defense without Defender buffs - base_elemental_damage_vs_monsters: elemental without Spirit Drinker - base_mana_conversion_bonus: mana conv without Hermetic Link New columns in ItemCombatStats, exposed in search CTEs. Frontend: Base Armor and Base Dmg columns (hidden by default, toggle on). Requires ALTER TABLE migration before deploy. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> |
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| .. | ||
| enums | ||
| complete_enum_database.json | ||
| comprehensive_enum_database_v2.json | ||
| database.py | ||
| Dockerfile | ||
| helpers.py | ||
| main.py | ||
| requirements.txt | ||
| spell_effects.json | ||
| suitbuilder.py | ||