- Backend: dungeon_map event handler with permanent in-memory cache by landblock ID, request_dungeon_map for late-joining browsers - Frontend: render dungeon cells as colored rectangles when in dungeon, multi-level Z support (current floor bright, others dimmed), automatic overworld/dungeon switching based on is_dungeon flag, raw physics coordinate positioning for dungeon objects Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> |
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| .. | ||
| icons | ||
| acmap.png | ||
| debug.html | ||
| dereth.png | ||
| dereth_highres.png | ||
| favicon.ico | ||
| index.html | ||
| inventory.html | ||
| inventory.js | ||
| prismatic-taper-icon.png | ||
| script.js | ||
| style-ac.css | ||
| style.css | ||
| suitbuilder.css | ||
| suitbuilder.html | ||
| suitbuilder.js | ||