Rebuilt inventory window to match v1 pixel-for-pixel:
Left column (316px):
- Equipment grid: 6×7 slots at 44px spacing, beveled 3D borders,
cyan glow (#00ffff) when equipped, faded ghost icon when empty
- Item grid: 6-column CSS Grid with purple gradient cells,
minimum 24 empty cells to fill grid
Center sidebar (38px):
- Burden bar: 14×40px vertical bar, green/orange/red thresholds,
percentage label, tooltip with burden units
- Pack icons: 32×32px with actual game icon images (not emoji)
- Active pack: green border + glow + gold ▶ arrow indicator
- Fill indicator: 4px green bar below each pack showing capacity %
- Main backpack (icon 0600127E) + sub-packs with actual container icons
Right panel (flex):
- Mana panel: header + equipped items with mana tracking
- Per-item: 16px icon, name, mana state dot (green/red),
current/max mana values in v1's grid layout
Hover tooltip:
- Follows mouse cursor (fixed position)
- Shows: name (gold), value, burden, material (green), armor level,
max damage, damage range/type, attack/defense bonuses as %,
skill requirements (orange), imbue, set, tinks, workmanship,
ratings, spellcraft, mana, spell list (blue)
- Black semi-transparent background matching v1's inventory-tooltip
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>