Full rewrite covering: - React v2 frontend at /, classic v1 preserved at /classic - WebSocket message-type subscription mechanism (bot filter fix) - Death + idle alerts via Discord webhook with 5-min grace period - spawn_events now a TimescaleDB hypertable with 7-day retention - server_health_checks removed (write-only bloat) - PostgreSQL memory tuning (shared_buffers 8GB on 32GB host) - Uvicorn runs without --reload in production - deploy-frontend.sh requirement for React builds - Combat stats (Mag-Tools style), vital sharing, all WS event types - Cross-machine vital sharing via WebSocket relay - Deploy flows (quick / frontend / full rebuild) - BUILD_VERSION CalVer stamp format Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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Mosswart Overlord (Dereth Tracker)
Real-time telemetry, inventory, and analytics platform for Asheron's Call. FastAPI backend + React frontend + PostgreSQL (TimescaleDB) + Discord integrations, all driven by WebSocket events from the companion MosswartMassacre DECAL plugin.
Table of Contents
- Overview
- Architecture
- Features
- Requirements
- Installation
- Configuration
- Deploying Changes
- WebSocket Contract
- HTTP API Reference
- Frontend
- Database Schema
- Operations & Health
- Contributing
Overview
Mosswart Overlord is the backend that consumes a firehose of telemetry, vitals, inventory, combat, and chat events from 60+ characters running the MosswartMassacre plugin. It stores selected data in TimescaleDB, runs analytics (combat stats, idle/death detection), and broadcasts live updates to connected browser clients.
The frontend is a React + Vite app served at / with a live map, draggable windows (inventory, chat, combat, radar, etc.), and a server uptime sidebar. The previous vanilla JS frontend is preserved at /classic.
Architecture
┌─────────────────────────┐
│ MosswartMassacre (C#) │ ← plugin per game client
└────────────┬────────────┘
│ WebSocket /ws/position (authenticated)
▼
┌────────────────────────────────────────────────────────┐
│ dereth-tracker (FastAPI) │
│ • main.py — WS routing, analytics, broadcasts │
│ • idle/death detection → Discord webhook │
│ • combat stats delta/lifetime accumulation │
│ • vital sharing relay (cross-machine) │
└──┬──────────────────┬────────────────────┬────────────┘
│ │ │
│ WS /ws/live │ HTTP │ HTTP
▼ ▼ ▼
┌──────────┐ ┌──────────────────┐ ┌──────────────────┐
│ Browsers │ │ inventory-svc │ │ Discord bot │
│ (React) │ │ (FastAPI) │ │ (rare monitor) │
└──────────┘ └────────┬─────────┘ └──────────────────┘
▼
┌──────────────┐
│ inventory-db │
└──────────────┘
┌──────────────┐
│ dereth-db │ ← TimescaleDB (telemetry, spawns, rares, portals)
└──────────────┘
All services run via Docker Compose.
Features
Live Data
- Live Map — real-time player positions, dots, trails, portals, heatmap
- WebSocket firehose (
/ws/live) — broadcasts every incoming event to browsers - Per-client subscriptions — clients can send
{"type":"subscribe","message_types":[...]}to receive only specific event types (the Discord rare monitor bot uses this to filter the 82GB/day firehose down to justrareandchat)
Inventory
- Full inventory snapshot on login + incremental
inventory_deltaupdates (add/update/remove) - Per-character live refresh in the browser (debounced 2s)
- Advanced search with filters: material, set, armor level, spells, tinks, workmanship, etc.
- Suitbuilder at
/suitbuilder.html— constraint-based armor optimization across multiple mule inventories with primary/secondary set support, cantrip overlap detection, and real-time SSE streaming
Combat Stats (Mag-Tools style)
- Plugin parses combat chat into session deltas
- Backend accumulates lifetime totals from per-session snapshots
- Offense/defense broken out per damage element
- Browser combat window shows monster-by-monster damage
Cross-Machine Vital Sharing
- WebSocket relay replaces UtilityBelt's localhost-only
VTankFellowHeals - Plugin broadcasts its own vitals and consumes peer vitals
- In-game
DxHudoverlay shows peer health/stamina/mana bars with direction arrows
Discord Integration
- Rare Monitor Bot — posts rares (split by common/great) to configured channels
- Death Alerts — webhook to
#alertswhen a character's vitae goes from 0 → >0 (rate-limited to one per character per 5 min) - Idle Alerts — webhook after 5 minutes of continuous idle state (caught portals, stuck nav, etc.). The grace period prevents false positives on brief idle blips.
- Vortex Warning — bot watches for "whirlwind of vortexes" chat and posts a warning embed
Portals
- Automatic discovery + 1-hour retention
- Coordinate-deduplicated (rounded to 0.1 precision)
Stats
- Per-character lifetime kills, deaths, rares, taper counts
- Grafana dashboards (2x2 iframe grid in the stats window)
Health & Monitoring
- Server uptime + latency + player count from TreeStats.net (checked every 30s)
- Only current state is kept — no historical
server_health_checkstable (removed April 2026 as write-only bloat)
Requirements
- Docker & Docker Compose (recommended)
- OR: Python 3.11+, Node.js 20+, and a PostgreSQL 14+ with TimescaleDB
Installation
git clone git@git.snakedesert.se:SawatoMosswartsEnjoyersClub/MosswartOverlord.git
cd MosswartOverlord
cp .env.example .env # fill in secrets (see Configuration below)
docker compose up -d
Frontend development loop
cd frontend
npm install
npm run dev # local Vite server
# ...edit files, hot reload...
cd ..
bash deploy-frontend.sh # builds + copies to static/ for production serving
⚠️ npm run build writes to static/_build/ but the web server serves from static/. You must run deploy-frontend.sh to copy _build/ → static/. Otherwise the browser keeps loading the previous bundle.
Configuration
All secrets go in .env:
| Variable | Purpose |
|---|---|
POSTGRES_PASSWORD |
Telemetry DB password |
INVENTORY_DB_PASSWORD |
Inventory DB password |
SHARED_SECRET |
Plugin auth for /ws/position |
SECRET_KEY |
Session cookie signing |
DISCORD_RARE_BOT_TOKEN |
Bot token for rare monitor |
DISCORD_ACLOG_WEBHOOK |
Webhook URL for death/idle alerts |
GF_SECURITY_ADMIN_PASSWORD |
Grafana admin |
COMMON_RARE_CHANNEL_ID |
Discord channel ID for common rares |
GREAT_RARE_CHANNEL_ID |
Discord channel ID for great rares |
ACLOG_CHANNEL_ID |
Discord channel ID for the rare bot's status/vortex messages |
MONITOR_CHARACTER |
Which character's chat the bot monitors |
Deploying Changes
Live backend host: overlord.snakedesert.se (SSH user erik, key-based auth).
Quick deploy — Python / static file changes
ssh erik@overlord.snakedesert.se \
"cd /home/erik/MosswartOverlord && git pull --ff-only origin master"
# Python changes require a restart:
ssh erik@overlord.snakedesert.se "docker compose restart dereth-tracker"
# Static files (JS/CSS/HTML) are served from the bind-mounted static/ — no restart.
⚠️ Uvicorn runs without --reload in production. Do not add it back — without the watchfiles package it falls back to a polling reloader that busy-loops at 100% CPU and eats a whole core.
React frontend deploy
cd frontend && npm run build && cd ..
bash deploy-frontend.sh
git add static/ && git commit -m "deploy frontend" && git push
ssh erik@overlord.snakedesert.se "cd /home/erik/MosswartOverlord && git pull"
# No container restart needed.
Full rebuild — Dockerfile / pip package / version stamp changes
ssh erik@overlord.snakedesert.se "cd /home/erik/MosswartOverlord && \
git pull --ff-only origin master && \
export BUILD_VERSION=\"\$(date -u +%Y.%-m.%-d.%H%M)-\$(git rev-parse --short HEAD)\" && \
docker compose build --no-cache --build-arg BUILD_VERSION=\$BUILD_VERSION dereth-tracker && \
docker compose up -d dereth-tracker"
BUILD_VERSION is displayed in the sidebar of the live frontend. Format is CalVer: YYYY.M.D.HHMM-gitshorthash.
WebSocket Contract
/ws/position (plugin → backend)
Authenticated via ?secret=<SHARED_SECRET> or X-Plugin-Secret header. Accepts JSON frames with a type discriminator:
type |
Purpose |
|---|---|
telemetry |
Position, kills, session metrics (every 2s per character) |
vitals |
Health/stamina/mana/vitae percentages |
character_stats |
Full attributes/skills/allegiance (every 10 min) |
inventory / full_inventory |
Complete inventory dump on login |
inventory_delta |
Incremental add/update/remove of a single item |
equipment_cantrip_state |
Equipped spell effects |
portal |
Discovered portal with coordinates |
spawn |
Monster spawn observation |
chat |
In-game chat line (any channel) |
quest |
Quest timer / progress |
rare |
Rare item find notification |
nearby_objects |
On-demand radar data (nearby entities) |
combat_stats |
Session combat snapshot (Mag-Tools parser output) |
share_* |
Cross-machine vital/debuff sharing envelopes |
dungeon_map |
Dungeon floor tile data for radar overlay |
See EVENT_FORMATS.json for exact per-type schemas.
/ws/live (browser → backend)
Session-cookie authenticated (except for internal Docker network clients, which are trusted by IP). Clients can:
- Send
{"type":"subscribe","message_types":["rare","chat"]}to filter which events they receive. Without subscribing, all types are forwarded (browser default). - Send
{"player_name":"Larsson","command":"/radar start"}to route a command to that character's plugin client. - Send
{"type":"request_dungeon_map","landblock":"..."}to pull cached dungeon tile data.
Backend pushes the same firehose (subject to subscription filter) to every browser client.
HTTP API Reference
See EVENT_FORMATS.json for event schemas. Major HTTP endpoints:
GET /live— active players seen in the last 30sGET /history?from=…&to=…— historical telemetry snapshotsGET /trails— recent player trails for the mapGET /spawns/heatmap?hours=N— aggregated spawn densityGET /portals— discovered portals within retention windowGET /inventory/{character}— current inventory (proxied to inventory-service)GET /character-stats/{character}— full character attributes/skillsGET /combat-stats/{character}— session + lifetime combat statsGET /vital-sharing/peers— currently-registered vital sharing peersGET /api-version— build version stampGET /server-health— current Coldeve server status + player count
Frontend
React v2 (primary, at /)
- Map-first layout with draggable/resizable windows
- Code-split bundles: one chunk per window type, lazy-loaded on open
- Window types: Chat, Stats, Inventory, Character, Radar, CombatStats, CombatPicker, Issues, VitalSharing, QuestStatus, PlayerDashboard
- Per-character inventory version counter — an open inventory window refreshes 2s after its own character's last
inventory_delta, ignoring unrelated traffic - Direct DOM pan/zoom on the map (no React state per frame)
- Service worker caches a small whitelist of static assets
- Version badge in the sidebar confirms which build is loaded
Classic v1 (preserved at /classic)
The original vanilla JS frontend with element-pooling optimization is kept for fallback and reference.
Database Schema
Telemetry DB (dereth, TimescaleDB)
| Table | Type | Retention | Purpose |
|---|---|---|---|
telemetry_events |
hypertable | 30 days | Position/stats snapshots |
spawn_events |
hypertable | 7 days | Monster spawn observations (heatmap source) |
rare_events |
regular | forever | Rare find history |
portals |
regular | 1 hour | Discovered portals, dedup by rounded coords |
char_stats |
regular | forever | Per-character lifetime kill total |
rare_stats |
regular | forever | Per-character lifetime rare total |
rare_stats_sessions |
regular | forever | Per-session rare count |
combat_stats |
regular | forever | Lifetime combat accumulator |
combat_stats_sessions |
regular | forever | Per-session combat snapshots |
character_stats |
regular | forever | Latest full stats JSON per character |
server_status |
regular | forever | Current Coldeve server state (single row) |
Inventory DB (inventory_db, PostgreSQL)
Normalized schema: items, item_combat_stats, item_requirements, item_enhancements, item_ratings, item_spells, item_raw_data.
items.container_id stores the in-game ID of the container holding the item (0 = character body). The frontend groups items into packs by this ID.
Operations & Health
PostgreSQL tuning
dereth-db runs with explicit memory overrides in docker-compose.yml:
shared_buffers=8GB(was 96GB via auto-tune on a 32GB host — caused thrashing)effective_cache_size=16GBwork_mem=16MB,maintenance_work_mem=1GBmax_wal_size=4GB
Retention policies
telemetry_events: 30-day drop, dailyspawn_events: 7-day drop, dailyportals: 1-hour cleanup (background task inmain.py)server_health_checks: removed — was write-only, 850K rows of nothing
Log levels
Both dereth-tracker and inventory-service run at LOG_LEVEL=INFO. Do not set to DEBUG in production — it dumps full inventory_delta payloads for every item update (hundreds of KB/sec).
Host (Proxmox VM)
- 6 vCPU, 32 GiB RAM (of which ~30 GiB is normally free under current load)
- Live host:
overlord.snakedesert.se - Reverse proxy: Nginx on the host terminates TLS and strips the
/api/prefix before forwarding to port 8765
Debug commands
docker ps
docker logs mosswartoverlord-dereth-tracker-1 --tail 100
docker logs mosswartoverlord-inventory-service-1 --tail 100
docker logs mosswartoverlord-discord-rare-monitor-1 --tail 100
docker exec dereth-db psql -U postgres -d dereth
Contributing
Contributions welcome. Please:
- Keep cross-repo protocol changes additive (new optional fields > renames/removes)
- Update both this README and
CLAUDE.mdwhen workflows change - Test end-to-end: plugin → backend → browser for any new event type
For detailed architecture notes and ongoing investigations, see CLAUDE.md and docs/plans/.