MosswartOverlord/README.md
Erik 6de4bfe03e docs: README updated for Overlord Agent — host-side service, security stack, deploy flow
Adds an AI Assistant section covering:
- Architecture (host-side vs Docker, dedicated overlord-agent user)
- The 12 MCP tools available to the model
- 10-layer security stack (cookie auth, rate limit, audit log, allowed/disallowed tools, settings.json deny, system prompt, SQL parser, RO PG role, systemd hardening, dedicated UID)
- Full file inventory under agent/
- Routing via nginx /api/agent/*
- Cost / quota notes (subscription auth, reactive only)

Plus features-section blurb, agent env vars table (/etc/overlord/agent.env),
and deploy-flow recipes (code-only restart, requirements update, unit
file change, first-time install).
2026-04-25 22:50:54 +02:00

424 lines
22 KiB
Markdown

# Mosswart Overlord (Dereth Tracker)
Real-time telemetry, inventory, and analytics platform for Asheron's Call.
FastAPI backend + React frontend + PostgreSQL (TimescaleDB) + Discord integrations,
all driven by WebSocket events from the companion [MosswartMassacre](https://github.com/SawatoMosswartsEnjoyersClub/MosswartMassacre) DECAL plugin.
---
## Table of Contents
- [Overview](#overview)
- [Architecture](#architecture)
- [Features](#features)
- [Requirements](#requirements)
- [Installation](#installation)
- [Configuration](#configuration)
- [Deploying Changes](#deploying-changes)
- [WebSocket Contract](#websocket-contract)
- [HTTP API Reference](#http-api-reference)
- [Frontend](#frontend)
- [AI Assistant (Overlord Agent)](#ai-assistant-overlord-agent)
- [Database Schema](#database-schema)
- [Operations & Health](#operations--health)
- [Contributing](#contributing)
---
## Overview
Mosswart Overlord is the backend that consumes a firehose of telemetry, vitals, inventory, combat, and chat events from 60+ characters running the `MosswartMassacre` plugin. It stores selected data in TimescaleDB, runs analytics (combat stats, idle/death detection), and broadcasts live updates to connected browser clients.
The frontend is a React + Vite app served at `/` with a live map, draggable windows (inventory, chat, combat, radar, etc.), and a server uptime sidebar. The previous vanilla JS frontend is preserved at `/classic`.
## Architecture
```
┌─────────────────────────┐
│ MosswartMassacre (C#) │ ← plugin per game client
└────────────┬────────────┘
│ WebSocket /ws/position (authenticated)
┌────────────────────────────────────────────────────────┐
│ dereth-tracker (FastAPI, Docker) │
│ • main.py — WS routing, analytics, broadcasts │
│ • idle/death detection → Discord webhook │
│ • combat stats delta/lifetime accumulation │
│ • vital sharing relay (cross-machine) │
└──┬──────────────────┬────────────────────┬────────────┘
│ │ │
│ WS /ws/live │ HTTP │ HTTP
▼ ▼ ▼
┌──────────┐ ┌──────────────────┐ ┌──────────────────┐
│ Browsers │ │ inventory-svc │ │ Discord bot │
│ (React) │ │ (FastAPI, Docker)│ │ (rare monitor) │
└────┬─────┘ └────────┬─────────┘ └──────────────────┘
│ ▼
│ ┌──────────────┐
│ │ inventory-db │
│ └──────────────┘
│ /api/agent/* (host-side, OUTSIDE Docker)
┌────────────────────────────────────────┐
│ overlord-agent (FastAPI, systemd) │ ← runs as dedicated unprivileged user
│ • shells out to `claude -p ...` │ /var/lib/overlord-agent home,
│ • MCP server: live-state Q&A tools │ strict settings, no /home/erik
└────────────────────────────────────────┘
┌──────────────┐
│ dereth-db │ ← TimescaleDB (telemetry, spawns, rares, portals)
└──────────────┘
```
Most services run via Docker Compose. **`overlord-agent` is host-side**
(systemd) because it shells out to the `claude` CLI which depends on
host-side credentials — see [AI Assistant](#ai-assistant-overlord-agent).
## Features
### Live Data
- **Live Map** — real-time player positions, dots, trails, portals, heatmap
- **WebSocket firehose** (`/ws/live`) — broadcasts every incoming event to browsers
- **Per-client subscriptions** — clients can send `{"type":"subscribe","message_types":[...]}` to receive only specific event types (the Discord rare monitor bot uses this to filter the 82GB/day firehose down to just `rare` and `chat`)
### Inventory
- Full inventory snapshot on login + incremental `inventory_delta` updates (add/update/remove)
- Per-character live refresh in the browser (debounced 2s)
- Advanced search with filters: material, set, armor level, spells, tinks, workmanship, etc.
- **Suitbuilder** at `/suitbuilder.html` — constraint-based armor optimization across multiple mule inventories with primary/secondary set support, cantrip overlap detection, and real-time SSE streaming
### Combat Stats (Mag-Tools style)
- Plugin parses combat chat into session deltas
- Backend accumulates lifetime totals from per-session snapshots
- Offense/defense broken out per damage element
- Browser combat window shows monster-by-monster damage
### Cross-Machine Vital Sharing
- WebSocket relay replaces UtilityBelt's localhost-only `VTankFellowHeals`
- Plugin broadcasts its own vitals and consumes peer vitals
- In-game `DxHud` overlay shows peer health/stamina/mana bars with direction arrows
### AI Assistant
- 🤖 chat window in the dashboard backed by `claude -p` running headless on the server
- Read-only access to live game state via 12 MCP tools (live players, inventory cross-search, combat stats, quests, suitbuilder, read-only SQL, etc.)
- Per-browser persistent session, "New Chat" button, history rehydration on reload
- Hardened: dedicated unprivileged Linux user, systemd lockdown, strict tool whitelist, audit log, rate limit. See [AI Assistant section](#ai-assistant-overlord-agent) for the full security stack.
### Discord Integration
- **Rare Monitor Bot** — posts rares (split by common/great) to configured channels
- **Death Alerts** — webhook to `#alerts` when a character's vitae goes from 0 → >0 (rate-limited to one per character per 5 min)
- **Idle Alerts** — webhook after 5 minutes of continuous idle state (caught portals, stuck nav, etc.). The grace period prevents false positives on brief idle blips.
- **Vortex Warning** — bot watches for "whirlwind of vortexes" chat and posts a warning embed
### Portals
- Automatic discovery + 1-hour retention
- Coordinate-deduplicated (rounded to 0.1 precision)
### Stats
- Per-character lifetime kills, deaths, rares, taper counts
- Grafana dashboards (2x2 iframe grid in the stats window)
### Health & Monitoring
- Server uptime + latency + player count from TreeStats.net (checked every 30s)
- Only current state is kept — no historical `server_health_checks` table (removed April 2026 as write-only bloat)
## Requirements
- Docker & Docker Compose (recommended)
- OR: Python 3.11+, Node.js 20+, and a PostgreSQL 14+ with TimescaleDB
## Installation
```bash
git clone git@git.snakedesert.se:SawatoMosswartsEnjoyersClub/MosswartOverlord.git
cd MosswartOverlord
cp .env.example .env # fill in secrets (see Configuration below)
docker compose up -d
```
### Frontend development loop
```bash
cd frontend
npm install
npm run dev # local Vite server
# ...edit files, hot reload...
cd ..
bash deploy-frontend.sh # builds + copies to static/ for production serving
```
⚠️ **`npm run build` writes to `static/_build/` but the web server serves from `static/`.** You must run `deploy-frontend.sh` to copy `_build/ → static/`. Otherwise the browser keeps loading the previous bundle.
## Configuration
All secrets go in `.env`:
| Variable | Purpose |
|---|---|
| `POSTGRES_PASSWORD` | Telemetry DB password |
| `INVENTORY_DB_PASSWORD` | Inventory DB password |
| `SHARED_SECRET` | Plugin auth for `/ws/position` |
| `SECRET_KEY` | Session cookie signing |
| `DISCORD_RARE_BOT_TOKEN` | Bot token for rare monitor |
| `DISCORD_ACLOG_WEBHOOK` | Webhook URL for death/idle alerts |
| `GF_SECURITY_ADMIN_PASSWORD` | Grafana admin |
| `COMMON_RARE_CHANNEL_ID` | Discord channel ID for common rares |
| `GREAT_RARE_CHANNEL_ID` | Discord channel ID for great rares |
| `ACLOG_CHANNEL_ID` | Discord channel ID for the rare bot's status/vortex messages |
| `MONITOR_CHARACTER` | Which character's chat the bot monitors |
The Overlord Agent has its own env file at `/etc/overlord/agent.env` (root:overlord-agent 0640) so it doesn't share the tracker's secrets:
| Variable | Purpose |
|---|---|
| `SECRET_KEY` | Same value as the tracker — validates browser session cookies |
| `AGENT_DB_DSN` | Read-only connection string `postgresql://overlord_agent_ro:<pw>@127.0.0.1:5432/dereth` |
| `TRACKER_URL` | Loopback to the tracker container (default `http://127.0.0.1:8765`) |
| `AGENT_RATE_MAX` | Per-user rate limit (default 60/hour) |
| `AGENT_RATE_WINDOW_S` | Rate-limit window in seconds (default 3600) |
| `AGENT_AUDIT_LOG` | Path to audit JSONL (default `/var/log/overlord-agent/audit.jsonl`) |
| `CLAUDE_TIMEOUT_S` | Max seconds per `claude -p` invocation (default 240) |
## Deploying Changes
Live backend host: `overlord.snakedesert.se` (SSH user `erik`, key-based auth).
### Quick deploy — Python / static file changes
```bash
ssh erik@overlord.snakedesert.se \
"cd /home/erik/MosswartOverlord && git pull --ff-only origin master"
# Python changes require a restart:
ssh erik@overlord.snakedesert.se "docker compose restart dereth-tracker"
# Static files (JS/CSS/HTML) are served from the bind-mounted static/ — no restart.
```
⚠️ Uvicorn runs **without** `--reload` in production. Do not add it back — without the `watchfiles` package it falls back to a polling reloader that busy-loops at 100% CPU and eats a whole core.
### React frontend deploy
```bash
cd frontend && npm run build && cd ..
bash deploy-frontend.sh
git add static/ && git commit -m "deploy frontend" && git push
ssh erik@overlord.snakedesert.se "cd /home/erik/MosswartOverlord && git pull"
# No container restart needed.
```
### Full rebuild — Dockerfile / pip package / version stamp changes
```bash
ssh erik@overlord.snakedesert.se "cd /home/erik/MosswartOverlord && \
git pull --ff-only origin master && \
export BUILD_VERSION=\"\$(date -u +%Y.%-m.%-d.%H%M)-\$(git rev-parse --short HEAD)\" && \
docker compose build --no-cache --build-arg BUILD_VERSION=\$BUILD_VERSION dereth-tracker && \
docker compose up -d dereth-tracker"
```
`BUILD_VERSION` is displayed in the sidebar of the live frontend. Format is CalVer: `YYYY.M.D.HHMM-gitshorthash`.
### Overlord Agent deploy
Code changes to `agent/` only:
```bash
ssh erik@overlord.snakedesert.se "cd /home/erik/MosswartOverlord && \
git pull --ff-only origin master && \
sudo systemctl restart overlord-agent"
journalctl -u overlord-agent -f # tail logs to verify
```
`agent/requirements.txt` changed (new pip deps):
```bash
ssh erik@overlord.snakedesert.se "cd /home/erik/MosswartOverlord && \
git pull --ff-only origin master && \
agent/.venv/bin/pip install -r agent/requirements.txt && \
sudo systemctl restart overlord-agent"
```
systemd unit changed:
```bash
ssh erik@overlord.snakedesert.se "cd /home/erik/MosswartOverlord && \
git pull --ff-only origin master && \
sudo cp agent/overlord-agent.service /etc/systemd/system/ && \
sudo systemctl daemon-reload && sudo systemctl restart overlord-agent"
```
First-time install: `bash agent/install.sh` — see `agent/README.md` for the full bootstrap procedure (creating the `overlord-agent` user, copying claude auth, granting filesystem access, populating `/etc/overlord/agent.env`).
## WebSocket Contract
### `/ws/position` (plugin → backend)
Authenticated via `?secret=<SHARED_SECRET>` or `X-Plugin-Secret` header. Accepts JSON frames with a `type` discriminator:
| `type` | Purpose |
|---|---|
| `telemetry` | Position, kills, session metrics (every 2s per character) |
| `vitals` | Health/stamina/mana/vitae percentages |
| `character_stats` | Full attributes/skills/allegiance (every 10 min) |
| `inventory` / `full_inventory` | Complete inventory dump on login |
| `inventory_delta` | Incremental add/update/remove of a single item |
| `equipment_cantrip_state` | Equipped spell effects |
| `portal` | Discovered portal with coordinates |
| `spawn` | Monster spawn observation |
| `chat` | In-game chat line (any channel) |
| `quest` | Quest timer / progress |
| `rare` | Rare item find notification |
| `nearby_objects` | On-demand radar data (nearby entities) |
| `combat_stats` | Session combat snapshot (Mag-Tools parser output) |
| `share_*` | Cross-machine vital/debuff sharing envelopes |
| `dungeon_map` | Dungeon floor tile data for radar overlay |
See `EVENT_FORMATS.json` for exact per-type schemas.
### `/ws/live` (browser → backend)
Session-cookie authenticated (except for internal Docker network clients, which are trusted by IP). Clients can:
- Send `{"type":"subscribe","message_types":["rare","chat"]}` to filter which events they receive. Without subscribing, all types are forwarded (browser default).
- Send `{"player_name":"Larsson","command":"/radar start"}` to route a command to that character's plugin client.
- Send `{"type":"request_dungeon_map","landblock":"..."}` to pull cached dungeon tile data.
Backend pushes the same firehose (subject to subscription filter) to every browser client.
## HTTP API Reference
See `EVENT_FORMATS.json` for event schemas. Major HTTP endpoints:
- `GET /live` — active players seen in the last 30s
- `GET /history?from=…&to=…` — historical telemetry snapshots
- `GET /trails` — recent player trails for the map
- `GET /spawns/heatmap?hours=N` — aggregated spawn density
- `GET /portals` — discovered portals within retention window
- `GET /inventory/{character}` — current inventory (proxied to inventory-service)
- `GET /character-stats/{character}` — full character attributes/skills
- `GET /combat-stats/{character}` — session + lifetime combat stats
- `GET /vital-sharing/peers` — currently-registered vital sharing peers
- `GET /api-version` — build version stamp
- `GET /server-health` — current Coldeve server status + player count
## Frontend
### React v2 (primary, at `/`)
- Map-first layout with draggable/resizable windows
- Code-split bundles: one chunk per window type, lazy-loaded on open
- Window types: Chat, Stats, Inventory, Character, Radar, CombatStats, CombatPicker, Issues, VitalSharing, QuestStatus, PlayerDashboard
- Per-character inventory version counter — an open inventory window refreshes 2s after its own character's last `inventory_delta`, ignoring unrelated traffic
- Direct DOM pan/zoom on the map (no React state per frame)
- Service worker caches a small whitelist of static assets
- Version badge in the sidebar confirms which build is loaded
### Classic v1 (preserved at `/classic`)
The original vanilla JS frontend with element-pooling optimization is kept for fallback and reference.
## AI Assistant (Overlord Agent)
A draggable chat window in the dashboard (🤖 Assistant button). Powered by `claude -p` running headless on the server, with read-only access to live game state via an MCP server.
### Architecture
- **Host-side service** (`agent/`, systemd unit `overlord-agent`) runs OUTSIDE Docker because the `claude` CLI binary lives on the host (`/home/erik/.local/bin/claude`) and depends on host-side authentication credentials.
- **Dedicated UNIX user** (`overlord-agent`, system account, `/var/lib/overlord-agent` home, no shell) — kernel-level isolation from the operator's `erik` account. Cannot read `/home/erik/.claude`, `~/.ssh`, `.bash_history`, `.env`, etc.
- **MCP stdio server** (`agent/mcp_overlord.py`) exposes 12 tools that wrap the tracker's HTTP endpoints + read-only DB queries. Claude only sees these tools; no `Bash`, `Read`, `Write`, etc.
- **Frontend** (`AgentWindow.tsx`) — per-browser session UUID in localStorage, "New Chat" button, on-mount rehydration from `/agent/sessions/{id}/history`.
### MCP tools available to the assistant
`get_live_players`, `get_player_state`, `get_combat_stats`, `get_equipment_cantrips`, `get_inventory`, `get_inventory_search`, `search_items` (cross-character), `get_recent_rares`, `get_quest_status`, `get_server_health`, `query_telemetry_db` (read-only SQL via sqlglot parser + GRANT-SELECT-only PG role), `suitbuilder_search`. Plus `WebFetch(domain:acpedia.org)` for AC info lookups.
### Security stack (defense-in-depth)
1. **Cookie auth** on `/agent/ask` (same session cookie the tracker issues)
2. **Per-user rate limit** (60 req/h default) and **concurrency cap** (1 in-flight)
3. **JSONL audit log** at `/var/log/overlord-agent/audit.jsonl` (every prompt + result)
4. **CLI flags**`--allowed-tools` (just our 12 MCP tools), `--disallowed-tools` (Bash, Write, Read, Edit, Agent, ToolSearch, Monitor, scheduling, Gmail/Drive/Calendar, etc.), `--permission-mode dontAsk`
5. **`/var/lib/overlord-agent/.claude/settings.json`** — strict deny rules (server-side only, NOT in repo)
6. **System-prompt scope rules** in `CLAUDE.md` — instruct the model not to probe, not to suggest workarounds
7. **SQL parser** (`sqlglot`) rejects any non-SELECT statement on `query_telemetry_db`
8. **Read-only PG role** `overlord_agent_ro` (GRANT SELECT only) — even a parser bypass can't mutate
9. **systemd hardening**`ProtectSystem=strict`, `ProtectHome=read-only`, `InaccessiblePaths=/etc/shadow,/root,~/.ssh,…`, `NoNewPrivileges=true`, `CapabilityBoundingSet=` (empty), `PrivateTmp=true`, `PrivateDevices=true`, `RestrictAddressFamilies=AF_UNIX AF_INET AF_INET6`, `SystemCallFilter=@system-service ~@privileged ~@reboot ~@mount`, `MemoryMax=512M`, `TasksMax=128`
10. **Secrets out of /home**`/etc/overlord/agent.env` (root:overlord-agent 0640) for SECRET_KEY + AGENT_DB_DSN
### Files
| Path | What |
|------|------|
| `agent/service.py` | FastAPI app: `/agent/health`, `/agent/sessions/new`, `/agent/ask`, `/agent/sessions/{id}/history` |
| `agent/auth.py` | Session cookie validation (mirrors `main.py:1013-1019`) |
| `agent/claude_wrapper.py` | `asyncio.create_subprocess_exec("claude", "-p", …)` with allowed/disallowed-tools |
| `agent/tools.py` | Pure tool implementations |
| `agent/mcp_overlord.py` | MCP stdio server registering tools |
| `agent/sql/0001_overlord_agent_ro.sql` | Read-only PG role |
| `agent/overlord-agent.service` | systemd unit (the hardening directives) |
| `agent/install.sh` | venv + systemd setup |
| `agent/README.md` | Operator's deeper reference |
| `.mcp.json` (repo root) | Project-level MCP config Claude Code auto-loads |
| `CLAUDE.md` "Overlord Assistant Mode" section | System-prompt briefing |
### Routing
nginx forwards `/api/agent/*` to `127.0.0.1:8767` (the host-side service) with a 300s read/send timeout (suitbuilder runs can be slow). Other `/api/*` continues to the dereth-tracker container at `127.0.0.1:8765`.
### Cost / quota
Subscription auth (no API key); per-call cost is informational only. Each `/agent/ask` invocation = one `claude -p` subprocess with shared session cache. Reactive only — no background polling, no scheduled tasks.
## Database Schema
### Telemetry DB (`dereth`, TimescaleDB)
| Table | Type | Retention | Purpose |
|---|---|---|---|
| `telemetry_events` | hypertable | 30 days | Position/stats snapshots |
| `spawn_events` | hypertable | 7 days | Monster spawn observations (heatmap source) |
| `rare_events` | regular | forever | Rare find history |
| `portals` | regular | 1 hour | Discovered portals, dedup by rounded coords |
| `char_stats` | regular | forever | Per-character lifetime kill total |
| `rare_stats` | regular | forever | Per-character lifetime rare total |
| `rare_stats_sessions` | regular | forever | Per-session rare count |
| `combat_stats` | regular | forever | Lifetime combat accumulator |
| `combat_stats_sessions` | regular | forever | Per-session combat snapshots |
| `character_stats` | regular | forever | Latest full stats JSON per character |
| `server_status` | regular | forever | Current Coldeve server state (single row) |
### Inventory DB (`inventory_db`, PostgreSQL)
Normalized schema: `items`, `item_combat_stats`, `item_requirements`, `item_enhancements`, `item_ratings`, `item_spells`, `item_raw_data`.
`items.container_id` stores the in-game ID of the container holding the item (0 = character body). The frontend groups items into packs by this ID.
## Operations & Health
### PostgreSQL tuning
`dereth-db` runs with explicit memory overrides in `docker-compose.yml`:
- `shared_buffers=8GB` (was 96GB via auto-tune on a 32GB host — caused thrashing)
- `effective_cache_size=16GB`
- `work_mem=16MB`, `maintenance_work_mem=1GB`
- `max_wal_size=4GB`
### Retention policies
- `telemetry_events`: 30-day drop, daily
- `spawn_events`: 7-day drop, daily
- `portals`: 1-hour cleanup (background task in `main.py`)
- `server_health_checks`: **removed** — was write-only, 850K rows of nothing
### Log levels
Both `dereth-tracker` and `inventory-service` run at `LOG_LEVEL=INFO`. Do not set to `DEBUG` in production — it dumps full inventory_delta payloads for every item update (hundreds of KB/sec).
### Host (Proxmox VM)
- 6 vCPU, 32 GiB RAM (of which ~30 GiB is normally free under current load)
- Live host: `overlord.snakedesert.se`
- Reverse proxy: Nginx on the host terminates TLS and strips the `/api/` prefix before forwarding to port 8765
### Debug commands
```bash
docker ps
docker logs mosswartoverlord-dereth-tracker-1 --tail 100
docker logs mosswartoverlord-inventory-service-1 --tail 100
docker logs mosswartoverlord-discord-rare-monitor-1 --tail 100
docker exec dereth-db psql -U postgres -d dereth
```
## Contributing
Contributions welcome. Please:
- Keep cross-repo protocol changes additive (new optional fields > renames/removes)
- Update both this README and `CLAUDE.md` when workflows change
- Test end-to-end: plugin → backend → browser for any new event type
For detailed architecture notes and ongoing investigations, see `CLAUDE.md` and `docs/plans/`.