Process each tile through canvas pixel manipulation: - White pixels → transparent (same as UB's MakeTransparent) - Remap UB's 5 source colors (walls, inner walls, ramps, floors, stairs) to readable display colors on dark background - Black outlines made semi-transparent - Current floor at 85% opacity, other floors at 12% - Non-current floors drawn first, current floor on top Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> |
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| .. | ||
| icons | ||
| acmap.png | ||
| debug.html | ||
| dereth.png | ||
| dereth_highres.png | ||
| dungeon_tiles.json | ||
| favicon.ico | ||
| index.html | ||
| inventory.html | ||
| inventory.js | ||
| prismatic-taper-icon.png | ||
| script.js | ||
| style-ac.css | ||
| style.css | ||
| suitbuilder.css | ||
| suitbuilder.html | ||
| suitbuilder.js | ||