MosswartOverlord/static
Erik 5bda2b64f4 feat(dashboard): open Player Dashboard in a new tab
The 👥 Dashboard button used to open the player table as a draggable
in-app window, which competed for screen space with the map. It now
opens in a separate browser tab as a fullscreen page so users can put
the dashboard on a second monitor.

How:
- App.tsx branches on ?view=dashboard → renders PlayerDashboardFullPage
  (new file in components/) instead of the default MapLayout.
- SidebarWindowButtons.tsx: 👥 Dashboard onClick now does
  window.open('/?view=dashboard', '_blank', 'noopener'). Label shows
  '↗' so users know it's an external open.
- PlayerDashboardWindow.tsx refactored: extracted the sortable table
  body into a reusable PlayerDashboardContent component. The old window
  shell stays registered in WindowRenderer for backward compat — just
  no longer reachable from the default sidebar.
- map-layout.css: new .ml-dashboard-page rules for fullscreen layout.

Each tab gets its own useLiveData + WebSocket connection (server
already handles multiple browser clients). The new tab inherits the
session cookie from the original tab — no re-login.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-05-23 19:31:26 +02:00
..
assets feat(dashboard): open Player Dashboard in a new tab 2026-05-23 19:31:26 +02:00
classic feat: v2 React frontend is now primary at / 2026-04-14 12:17:23 +02:00
icons added inventory, updated DB 2025-06-10 19:21:21 +00:00
acmap.png feat: switch to UtilityBelt's acmap.png (2048x2048) 2026-04-08 12:43:22 +02:00
admin.html feat: add app-level authentication with login, session cookies, and admin panel 2026-04-10 19:45:08 +02:00
debug.html Debug and inventory 2025-06-19 17:46:19 +00:00
dereth.png Overlord sees all 2025-04-29 22:23:34 +00:00
dereth_highres.png feat: swap map to high-res color-corrected Dereth map 2026-04-08 12:41:47 +02:00
dungeon_tiles.json fix: detect PNG vs BMP format in dungeon tiles 2026-04-08 15:18:09 +02:00
favicon.ico added favicon 2025-05-09 23:31:01 +00:00
index.html feat(dashboard): open Player Dashboard in a new tab 2026-05-23 19:31:26 +02:00
inventory.html feat: move column toggles into table headers 2026-04-09 10:12:01 +02:00
inventory.js feat: compute base item values by reversing active spell buffs 2026-04-09 12:31:39 +02:00
login.html Fix login page: allow /icons/ through auth middleware, match color scheme to AC logo 2026-04-10 20:07:06 +02:00
prismatic-taper-icon.png Major overhaul of db -> hypertable conversion, updated GUI, added inventory 2025-06-08 20:51:06 +00:00
script.js fix(combat): show offense + defense damage by element in grid 2026-04-12 10:13:47 +02:00
style-ac.css Extract createWindow helper to deduplicate window setup code 2026-02-26 09:26:06 +00:00
style.css feat: combat stats backend + frontend (Mag-Tools style) 2026-04-12 09:42:11 +02:00
suitbuilder.css Add suitbuilder UI improvements for locked slots and suit summary 2026-02-05 19:11:37 +00:00
suitbuilder.html feat: add Healing and Summoning cantrip constraints to suitbuilder 2026-03-07 20:57:11 +00:00
suitbuilder.js feat: add Healing and Summoning cantrip constraints to suitbuilder 2026-03-07 20:57:11 +00:00
sw.js feat: v2 React frontend is now primary at / 2026-04-14 12:17:23 +02:00