MosswartOverlord/go-services/tracker-go/wsposition.go
Erik 27757636e4 feat(go-services): tracker WS servers (/ws/position + /ws/live) + robust shadow
Completes the Go tracker as a cutover-ready drop-in:
- wslive.go: browser broadcast hub with per-client subscribe filters (nil=all),
  request_dungeon_map replies, and command routing; auth = internal-trust or
  session cookie. The ingestor broadcasts every handled event to it.
- wsposition.go: plugin ingest server with X-Plugin-Secret/SHARED_SECRET auth
  (constant-time, fails closed, legacy fallback), register -> plugin_conns, and
  dispatch into the shared Ingestor. plugin registry for backend->plugin commands.
- main.go: statusRecorder.Unwrap() so coder/websocket can hijack through the
  logging middleware (WS handshakes failed without it); /ws/ bypasses HTTP auth.

Shadow consumer robustness (the harness was being evicted under the full
firehose): decouple socket read from processing — the read loop only copies raw
frames to a queue; a worker unmarshals + dispatches. JSON parsing in the read
loop was slowing it enough that Python's broadcast send errored and evicted us
(Read then blocked forever). Added a 25s read-deadline watchdog to self-heal.

Validated live: shadow /live online = 73 = production; telemetry sustained ~12/s,
0 drops, no eviction; and the shadow's /ws/live re-broadcast stream is IDENTICAL
to production's (TOTAL 2150=2150, every event type exact).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-24 11:15:05 +02:00

129 lines
3.1 KiB
Go

package main
import (
"context"
"crypto/hmac"
"encoding/json"
"log/slog"
"net/http"
"sync"
"time"
"github.com/coder/websocket"
)
// pluginRegistry maps character_name -> plugin connection for backend->plugin
// command routing (main.py plugin_conns).
type pluginRegistry struct {
mu sync.RWMutex
conns map[string]*websocket.Conn
log *slog.Logger
}
func newPluginRegistry(log *slog.Logger) *pluginRegistry {
return &pluginRegistry{conns: map[string]*websocket.Conn{}, log: log}
}
func (p *pluginRegistry) register(name string, c *websocket.Conn) {
p.mu.Lock()
p.conns[name] = c
p.mu.Unlock()
}
// removeConn drops every name bound to this connection (on disconnect).
func (p *pluginRegistry) removeConn(c *websocket.Conn) {
p.mu.Lock()
for n, cc := range p.conns {
if cc == c {
delete(p.conns, n)
}
}
p.mu.Unlock()
}
func (p *pluginRegistry) isConnected(name string) bool {
p.mu.RLock()
defer p.mu.RUnlock()
_, ok := p.conns[name]
return ok
}
// send routes an opaque {player_name, command} envelope to a plugin; evicts the
// connection on write failure (main.py command-forward semantics).
func (p *pluginRegistry) send(name string, payload map[string]any) {
p.mu.RLock()
c := p.conns[name]
p.mu.RUnlock()
if c == nil {
return
}
b, _ := json.Marshal(payload)
ctx, cancel := context.WithTimeout(context.Background(), 5*time.Second)
defer cancel()
if err := c.Write(ctx, websocket.MessageText, b); err != nil {
p.mu.Lock()
if p.conns[name] == c {
delete(p.conns, name)
}
p.mu.Unlock()
}
}
// pluginAuthOK constant-time-compares the supplied secret to SHARED_SECRET (and
// the optional rotation fallback). Fails closed when unset or left at the
// placeholder, matching main.py.
func (s *Server) pluginAuthOK(key string) bool {
ok := s.sharedSecret != "" && s.sharedSecret != "your_shared_secret" &&
hmac.Equal([]byte(key), []byte(s.sharedSecret))
if !ok && s.sharedSecretLegacy != "" {
ok = hmac.Equal([]byte(key), []byte(s.sharedSecretLegacy))
}
return ok
}
func (s *Server) handleWSPosition(w http.ResponseWriter, r *http.Request) {
if s.ingestor == nil {
http.Error(w, "ingest disabled on this instance", http.StatusServiceUnavailable)
return
}
key := r.URL.Query().Get("secret")
if key == "" {
key = r.Header.Get("X-Plugin-Secret")
}
if !s.pluginAuthOK(key) {
http.Error(w, "unauthorized", http.StatusUnauthorized)
return
}
conn, err := websocket.Accept(w, r, &websocket.AcceptOptions{InsecureSkipVerify: true})
if err != nil {
return
}
defer conn.CloseNow()
defer s.plugins.removeConn(conn)
conn.SetReadLimit(32 << 20)
ctx := r.Context()
for {
_, raw, err := conn.Read(ctx)
if err != nil {
return
}
var m map[string]any
if json.Unmarshal(raw, &m) != nil {
continue
}
if toStr(m["type"]) == "register" {
name := toStr(m["character_name"])
if name == "" {
name = toStr(m["player_name"])
}
if name != "" {
s.plugins.register(name, conn)
s.ingestor.clearEquipmentCantrip(name)
s.log.Info("plugin registered", "character", name)
}
continue
}
s.ingestor.dispatch(ctx, m)
}
}