Commit graph

19 commits

Author SHA1 Message Date
Erik
0565a54ae5 fix(live): window 'online' on server receive-time, not client clock
The player-count flapping was client clock skew: telemetry is stamped with the
game machine's DateTime.UtcNow (WebSocket.cs), and machines' clocks drift up to
~90s apart (proven: per-char offsets span -31s..+59s with steady 6s cadence; a
wrong server clock would shift all equally, so the SPREAD proves clients differ
from each other; a +59s future timestamp rules out lag). /live windowed on that
client timestamp, so characters whose clock sat near the 30s boundary blinked
in and out.

Fix: stamp each telemetry row with the server's receive-time (received_at) and
window the /live 'online' query on COALESCE(received_at, timestamp) instead of
the client timestamp. A coarse timestamp bound (10 min) is kept only for
TimescaleDB chunk pruning. Column added idempotently in init_db_async; COALESCE
falls back to the client timestamp for pre-migration rows. Verified on the live
DB: query valid, 8ms, equivalent pre-population. ~free CPU (one datetime.now()
per ~14 inserts/sec).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-06-23 23:34:35 +02:00
Erik
926e912c57 Server load optimization: spawn_events retention + log spam fix
Database cleanup:
- Converted spawn_events to a TimescaleDB hypertable with 7-day retention.
  Previously a regular table growing unbounded — had reached 482M rows/66GB
  from June 2025. Manual migration copied last 7 days (12M rows) to a new
  hypertable, swapped names, and dropped the old table.
  Result: DB shrunk from 77GB → 12GB.
- Dropped server_health_checks table entirely. It was write-only (850K rows,
  134MB) — only current state in server_status is actually read. Eliminated
  the insert from monitor_server_health().

Telemetry handler cleanup:
- Removed 4 per-message INFO log lines (TELEMETRY_RECEIVED, DB_WRITE_ATTEMPT,
  DB_WRITE_SUCCESS, PROCESSING_COMPLETE). At 60+ chars × every 2s = hundreds
  of log lines/sec. Replaced with single SLOW_* warnings above 500ms/1000ms
  thresholds.
- Removed redundant pool-size introspection (try/except + hasattr) on every
  telemetry message — useless noise in the hot path.
- Removed debug cache-miss and kill-delta logs.

Log level:
- docker-compose.yml: dereth-tracker LOG_LEVEL DEBUG → INFO (was dumping
  entire inventory_delta JSON payloads for every item update).
- inventory-service LOG_LEVEL DEBUG → INFO.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-15 10:08:51 +02:00
Erik
c03b1c19f2 feat: combat stats backend + frontend (Mag-Tools style)
Backend:
- db_async.py: new combat_stats + combat_stats_sessions tables
- main.py: combat_stats message handler with DB upsert (lifetime +
  session snapshots), in-memory live_combat_stats dict, broadcast
  to browser clients.
- REST: GET /combat-stats and GET /combat-stats/{character_name}

Frontend:
- index.html: new "Combat Stats" sidebar link
- script.js: full Combat Stats window with two panels:
  - Top: monster list (name, kills, dmg recv, dmg given) with
    clickable rows and "All" aggregate, matching CombatTrackerGUI.cs
  - Bottom: damage breakdown grid matching CombatTrackerGUIInfo.cs
    layout — element × attack type matrix (Mel/Msl + Magic columns),
    Attacks (hit%), Evades (%), Resists (%), A.Surges (%), C.Surges (%),
    normal Avg/Max, Crits (%), Crit Avg/Max, Total Damage.
  - Session / Lifetime toggle button
- style.css: combat-stats-toggle styles

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-12 09:42:11 +02:00
Erik
6e090eb4dc Fix bcrypt incompatibility: replace passlib with direct bcrypt 5.x API 2026-04-10 19:55:55 +02:00
Erik
b09169ade2 feat: add app-level authentication with login, session cookies, and admin panel
Replace Nginx basic auth with proper user accounts:
- Session cookies via itsdangerous (30-day expiry, httponly, secure)
- Password hashing with bcrypt via passlib
- Login page with AC-themed UI
- Admin page for user management (CRUD)
- AuthMiddleware exempts plugin WS and browser WS endpoints
- Issues/comments author auto-populated from session
- Sidebar shows logged-in username, admin link, and logout
- Seed users: erik (admin), alex, lundberg
- SECRET_KEY env var for cookie signing
2026-04-10 19:45:08 +02:00
erik
ab9f86d7a6 Add character_stats table for persistent character data storage
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-26 14:59:49 +00:00
erik
6adb88e0b1 fixed DB issue 2025-09-25 19:32:59 +00:00
erik
7ff94b59a8 fixed portals 2025-06-24 19:13:31 +00:00
erik
dffd295091 added portals, quest tracking, discord monitor etc etc 2025-06-23 19:26:44 +00:00
erik
ca12f4807b added server tracking plus server metrics 2025-06-20 07:17:01 +00:00
erik
f218350959 Major overhaul of db -> hypertable conversion, updated GUI, added inventory 2025-06-08 20:51:06 +00:00
erik
4de85b8db4 fixed CPU logging from db 2025-05-26 21:35:22 +00:00
erik
7845570819 Johan review 2025-05-25 22:12:08 +00:00
erik
d9b3b403da fixed crash and autorestart 2025-05-25 19:33:48 +00:00
erik
09404da121 new comments 2025-05-24 18:33:03 +00:00
erik
b2f649a489 New version with grafana 2025-05-23 08:11:11 +00:00
erik
f86ad9a542 fixed rares event 2025-05-22 16:29:05 +00:00
erik
c418221575 Working version with new streaming and DB 2025-05-22 15:30:45 +00:00
erik
c20d54d037 Refactor to async TimescaleDB backend & add Alembic migrations 2025-05-18 19:07:23 +00:00