feat: combat stats backend + frontend (Mag-Tools style)
Backend:
- db_async.py: new combat_stats + combat_stats_sessions tables
- main.py: combat_stats message handler with DB upsert (lifetime +
session snapshots), in-memory live_combat_stats dict, broadcast
to browser clients.
- REST: GET /combat-stats and GET /combat-stats/{character_name}
Frontend:
- index.html: new "Combat Stats" sidebar link
- script.js: full Combat Stats window with two panels:
- Top: monster list (name, kills, dmg recv, dmg given) with
clickable rows and "All" aggregate, matching CombatTrackerGUI.cs
- Bottom: damage breakdown grid matching CombatTrackerGUIInfo.cs
layout — element × attack type matrix (Mel/Msl + Magic columns),
Attacks (hit%), Evades (%), Resists (%), A.Surges (%), C.Surges (%),
normal Avg/Max, Crits (%), Crit Avg/Max, Total Damage.
- Session / Lifetime toggle button
- style.css: combat-stats-toggle styles
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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db_async.py
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db_async.py
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@ -83,6 +83,26 @@ rare_stats_sessions = Table(
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Column("session_id", String, primary_key=True),
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Column("session_rares", Integer, nullable=False, default=0),
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)
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# Per-character persistent combat stats (lifetime accumulation, Mag-Tools style)
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combat_stats = Table(
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"combat_stats",
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metadata,
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Column("character_name", String, primary_key=True),
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Column("timestamp", DateTime(timezone=True), nullable=False),
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Column("stats_data", JSON, nullable=False),
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)
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# Per-session combat stats snapshots (session history)
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combat_stats_sessions = Table(
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"combat_stats_sessions",
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metadata,
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Column("id", Integer, primary_key=True),
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Column("character_name", String, nullable=False, index=True),
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Column("session_id", String, nullable=False, index=True),
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Column("timestamp", DateTime(timezone=True), nullable=False, index=True),
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Column("stats_data", JSON, nullable=False),
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)
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# Table for recording spawn events (mob creates) for heatmap analysis
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spawn_events = Table(
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# Records individual mob spawn occurrences for heatmap and analysis
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