feat(v2): Phase 1 — map-first layout matching v1
Rebuilds the v1 map-centric experience in React: Layout: - 400px sidebar on left, interactive map on right (flex, 100vh) - Exact same proportions and dark theme as v1 Sidebar (top→bottom): - Header with active player count + Dashboard toggle button - Server status dot (Coldeve online/offline with pulse) - Aggregate counters: Rares (gold), Server KPH (blue glow), Kills (red) - 6 sort buttons (Name, KPH, S.Kills, S.Rares, T.Kills, KPR) - Player name filter - Scrollable player list with per-row: - Name + coordinates - HP/Stamina/Mana vital bars (red/orange/blue gradients) - Session kills, total kills, KPH - Session rares, total rares, VTank meta state pill - Online time, deaths, prismatic tapers - Color-coded left border per player Map: - dereth.png with CSS transform pan (drag) + zoom (wheel, 1.1x factor, max 20x) - Player dots (6px circles, color-matched to sidebar) - Hover tooltip (name, coords, kph, kills) - World coordinate display at cursor position - Fit-to-window on first load View toggle: Map View ↔ Dashboard with localStorage persistence. All v1 CSS ported under ml-* prefix, scoped via map-layout.css. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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frontend/src/components/map/MapView.tsx
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frontend/src/components/map/MapView.tsx
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import React, { useRef, useState, useCallback, useEffect } from 'react';
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import { useMapTransform } from '../../contexts/MapTransformContext';
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import { pxToWorld, formatCoord } from '../../utils/coordinates';
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import { PlayerDots } from './PlayerDots';
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import type { TelemetrySnapshot } from '../../types';
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interface Props {
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players: TelemetrySnapshot[];
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getColor: (name: string) => string;
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onSelectPlayer: (name: string) => void;
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}
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export const MapView: React.FC<Props> = ({ players, getColor, onSelectPlayer }) => {
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const containerRef = useRef<HTMLDivElement>(null);
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const { transform, dispatch } = useMapTransform();
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const [imgSize, setImgSize] = useState({ w: 0, h: 0 });
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const [tooltip, setTooltip] = useState<{ x: number; y: number; player: TelemetrySnapshot } | null>(null);
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const [worldCoord, setWorldCoord] = useState<{ ns: number; ew: number } | null>(null);
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const dragRef = useRef<{ dragging: boolean; sx: number; sy: number; startOffX: number; startOffY: number }>({
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dragging: false, sx: 0, sy: 0, startOffX: 0, startOffY: 0,
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});
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const onImgLoad = useCallback((e: React.SyntheticEvent<HTMLImageElement>) => {
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const img = e.currentTarget;
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setImgSize({ w: img.naturalWidth, h: img.naturalHeight });
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// Fit map to container on first load
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if (containerRef.current) {
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const cw = containerRef.current.clientWidth;
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const ch = containerRef.current.clientHeight;
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const scale = Math.min(cw / img.naturalWidth, ch / img.naturalHeight);
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dispatch({ type: 'SET', scale, offX: (cw - img.naturalWidth * scale) / 2, offY: (ch - img.naturalHeight * scale) / 2 });
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}
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}, [dispatch]);
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// Wheel zoom
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const onWheel = useCallback((e: React.WheelEvent) => {
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e.preventDefault();
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const rect = containerRef.current?.getBoundingClientRect();
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if (!rect) return;
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const factor = e.deltaY < 0 ? 1.1 : 0.9;
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dispatch({ type: 'ZOOM', factor, cx: e.clientX - rect.left, cy: e.clientY - rect.top });
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}, [dispatch]);
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// Pan drag
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const onMouseDown = useCallback((e: React.MouseEvent) => {
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if (e.button !== 0) return;
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dragRef.current = { dragging: true, sx: e.clientX, sy: e.clientY, startOffX: transform.offX, startOffY: transform.offY };
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}, [transform.offX, transform.offY]);
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useEffect(() => {
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const onMouseMove = (e: MouseEvent) => {
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const d = dragRef.current;
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if (d.dragging) {
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dispatch({ type: 'SET', scale: transform.scale, offX: d.startOffX + (e.clientX - d.sx), offY: d.startOffY + (e.clientY - d.sy) });
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}
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// World coordinate display
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if (containerRef.current && imgSize.w > 0) {
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const rect = containerRef.current.getBoundingClientRect();
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const coord = pxToWorld(e.clientX - rect.left, e.clientY - rect.top, transform.scale, transform.offX, transform.offY, imgSize.w, imgSize.h);
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setWorldCoord(coord);
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}
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};
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const onMouseUp = () => { dragRef.current.dragging = false; };
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window.addEventListener('mousemove', onMouseMove);
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window.addEventListener('mouseup', onMouseUp);
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return () => { window.removeEventListener('mousemove', onMouseMove); window.removeEventListener('mouseup', onMouseUp); };
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}, [dispatch, transform.scale, transform.offX, transform.offY, imgSize.w, imgSize.h]);
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const handleDotHover = useCallback((player: TelemetrySnapshot | null, x: number, y: number) => {
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setTooltip(player ? { x, y, player } : null);
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}, []);
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return (
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<div className="ml-map-container" ref={containerRef} onWheel={onWheel} onMouseDown={onMouseDown}>
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<div
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className="ml-map-group"
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style={{ transform: `translate(${transform.offX}px, ${transform.offY}px) scale(${transform.scale})` }}
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>
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<img src="/dereth.png" alt="Dereth" className="ml-map-img" onLoad={onImgLoad} draggable={false} />
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{imgSize.w > 0 && (
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<PlayerDots
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players={players}
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imgW={imgSize.w}
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imgH={imgSize.h}
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getColor={getColor}
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onHover={handleDotHover}
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onSelect={onSelectPlayer}
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/>
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)}
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</div>
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{/* Tooltip */}
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{tooltip && (
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<div className="ml-tooltip" style={{ left: tooltip.x + 12, top: tooltip.y - 10 }}>
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<strong>{tooltip.player.character_name}</strong>
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<br />
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{formatCoord(tooltip.player.ns, tooltip.player.ew)}
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<br />
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{tooltip.player.kills_per_hour} kph · {tooltip.player.kills?.toLocaleString()} kills
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</div>
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)}
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{/* Coordinate display */}
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{worldCoord && (
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<div className="ml-coords">
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{formatCoord(worldCoord.ns, worldCoord.ew)}
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</div>
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)}
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</div>
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);
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};
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