MosswartOverlord/frontend/src/components/map/MapView.tsx
Erik 2c4b8d3afb feat(v2): Phase 1 — map-first layout matching v1
Rebuilds the v1 map-centric experience in React:

Layout:
- 400px sidebar on left, interactive map on right (flex, 100vh)
- Exact same proportions and dark theme as v1

Sidebar (top→bottom):
- Header with active player count + Dashboard toggle button
- Server status dot (Coldeve online/offline with pulse)
- Aggregate counters: Rares (gold), Server KPH (blue glow), Kills (red)
- 6 sort buttons (Name, KPH, S.Kills, S.Rares, T.Kills, KPR)
- Player name filter
- Scrollable player list with per-row:
  - Name + coordinates
  - HP/Stamina/Mana vital bars (red/orange/blue gradients)
  - Session kills, total kills, KPH
  - Session rares, total rares, VTank meta state pill
  - Online time, deaths, prismatic tapers
  - Color-coded left border per player

Map:
- dereth.png with CSS transform pan (drag) + zoom (wheel, 1.1x factor, max 20x)
- Player dots (6px circles, color-matched to sidebar)
- Hover tooltip (name, coords, kph, kills)
- World coordinate display at cursor position
- Fit-to-window on first load

View toggle: Map View ↔ Dashboard with localStorage persistence.
All v1 CSS ported under ml-* prefix, scoped via map-layout.css.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-12 15:38:14 +02:00

111 lines
4.6 KiB
TypeScript

import React, { useRef, useState, useCallback, useEffect } from 'react';
import { useMapTransform } from '../../contexts/MapTransformContext';
import { pxToWorld, formatCoord } from '../../utils/coordinates';
import { PlayerDots } from './PlayerDots';
import type { TelemetrySnapshot } from '../../types';
interface Props {
players: TelemetrySnapshot[];
getColor: (name: string) => string;
onSelectPlayer: (name: string) => void;
}
export const MapView: React.FC<Props> = ({ players, getColor, onSelectPlayer }) => {
const containerRef = useRef<HTMLDivElement>(null);
const { transform, dispatch } = useMapTransform();
const [imgSize, setImgSize] = useState({ w: 0, h: 0 });
const [tooltip, setTooltip] = useState<{ x: number; y: number; player: TelemetrySnapshot } | null>(null);
const [worldCoord, setWorldCoord] = useState<{ ns: number; ew: number } | null>(null);
const dragRef = useRef<{ dragging: boolean; sx: number; sy: number; startOffX: number; startOffY: number }>({
dragging: false, sx: 0, sy: 0, startOffX: 0, startOffY: 0,
});
const onImgLoad = useCallback((e: React.SyntheticEvent<HTMLImageElement>) => {
const img = e.currentTarget;
setImgSize({ w: img.naturalWidth, h: img.naturalHeight });
// Fit map to container on first load
if (containerRef.current) {
const cw = containerRef.current.clientWidth;
const ch = containerRef.current.clientHeight;
const scale = Math.min(cw / img.naturalWidth, ch / img.naturalHeight);
dispatch({ type: 'SET', scale, offX: (cw - img.naturalWidth * scale) / 2, offY: (ch - img.naturalHeight * scale) / 2 });
}
}, [dispatch]);
// Wheel zoom
const onWheel = useCallback((e: React.WheelEvent) => {
e.preventDefault();
const rect = containerRef.current?.getBoundingClientRect();
if (!rect) return;
const factor = e.deltaY < 0 ? 1.1 : 0.9;
dispatch({ type: 'ZOOM', factor, cx: e.clientX - rect.left, cy: e.clientY - rect.top });
}, [dispatch]);
// Pan drag
const onMouseDown = useCallback((e: React.MouseEvent) => {
if (e.button !== 0) return;
dragRef.current = { dragging: true, sx: e.clientX, sy: e.clientY, startOffX: transform.offX, startOffY: transform.offY };
}, [transform.offX, transform.offY]);
useEffect(() => {
const onMouseMove = (e: MouseEvent) => {
const d = dragRef.current;
if (d.dragging) {
dispatch({ type: 'SET', scale: transform.scale, offX: d.startOffX + (e.clientX - d.sx), offY: d.startOffY + (e.clientY - d.sy) });
}
// World coordinate display
if (containerRef.current && imgSize.w > 0) {
const rect = containerRef.current.getBoundingClientRect();
const coord = pxToWorld(e.clientX - rect.left, e.clientY - rect.top, transform.scale, transform.offX, transform.offY, imgSize.w, imgSize.h);
setWorldCoord(coord);
}
};
const onMouseUp = () => { dragRef.current.dragging = false; };
window.addEventListener('mousemove', onMouseMove);
window.addEventListener('mouseup', onMouseUp);
return () => { window.removeEventListener('mousemove', onMouseMove); window.removeEventListener('mouseup', onMouseUp); };
}, [dispatch, transform.scale, transform.offX, transform.offY, imgSize.w, imgSize.h]);
const handleDotHover = useCallback((player: TelemetrySnapshot | null, x: number, y: number) => {
setTooltip(player ? { x, y, player } : null);
}, []);
return (
<div className="ml-map-container" ref={containerRef} onWheel={onWheel} onMouseDown={onMouseDown}>
<div
className="ml-map-group"
style={{ transform: `translate(${transform.offX}px, ${transform.offY}px) scale(${transform.scale})` }}
>
<img src="/dereth.png" alt="Dereth" className="ml-map-img" onLoad={onImgLoad} draggable={false} />
{imgSize.w > 0 && (
<PlayerDots
players={players}
imgW={imgSize.w}
imgH={imgSize.h}
getColor={getColor}
onHover={handleDotHover}
onSelect={onSelectPlayer}
/>
)}
</div>
{/* Tooltip */}
{tooltip && (
<div className="ml-tooltip" style={{ left: tooltip.x + 12, top: tooltip.y - 10 }}>
<strong>{tooltip.player.character_name}</strong>
<br />
{formatCoord(tooltip.player.ns, tooltip.player.ew)}
<br />
{tooltip.player.kills_per_hour} kph &middot; {tooltip.player.kills?.toLocaleString()} kills
</div>
)}
{/* Coordinate display */}
{worldCoord && (
<div className="ml-coords">
{formatCoord(worldCoord.ns, worldCoord.ew)}
</div>
)}
</div>
);
};