fix(v2): player zoom no longer locks the map

The zoom-to-player effect was re-triggering on every telemetry
update (every 2s) because selectedPlayer stayed set and players
array kept changing. Now tracks lastZoomedRef — zoom only fires
once per selection. Map is immediately free to pan/zoom after.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
Erik 2026-04-14 10:07:19 +02:00
parent 869507a3ef
commit 2095f54d79
4 changed files with 17 additions and 9 deletions

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@ -5,7 +5,7 @@
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>Mosswart Overlord v2</title>
<link rel="icon" type="image/png" href="/icons/7735.png" />
<script type="module" crossorigin src="/v2/assets/index-B0FrDIQB.js"></script>
<script type="module" crossorigin src="/v2/assets/index-Bi20HmPd.js"></script>
<link rel="stylesheet" crossorigin href="/v2/assets/index-CyLyPOVJ.css">
</head>
<body>