The zoom-to-player effect was re-triggering on every telemetry update (every 2s) because selectedPlayer stayed set and players array kept changing. Now tracks lastZoomedRef — zoom only fires once per selection. Map is immediately free to pan/zoom after. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
14 lines
475 B
HTML
14 lines
475 B
HTML
<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8" />
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<meta name="viewport" content="width=device-width, initial-scale=1.0" />
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<title>Mosswart Overlord v2</title>
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<link rel="icon" type="image/png" href="/icons/7735.png" />
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<script type="module" crossorigin src="/v2/assets/index-Bi20HmPd.js"></script>
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<link rel="stylesheet" crossorigin href="/v2/assets/index-CyLyPOVJ.css">
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</head>
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<body>
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<div id="root"></div>
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</body>
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</html>
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