Full rewrite covering: - VitalSharingTracker + DxHud overlay (cross-machine vital sharing replacing UB's localhost-only VTankFellowHeals) - CombatStatsTracker (~50 Mag-Tools regex patterns, per-element breakdown, session/lifetime split) - LiveInventoryTracker (OnCreate/OnChange/OnRelease → inventory_delta) - Full event stream catalog (telemetry, vitals, character_stats, combat_stats, share_*, nearby_objects, dungeon_map, quest, rare, etc.) - DECAL STA threading rules (WinForms.Timer not Timers.Timer) - Hot reload path - Per-character YAML config structure - In-game /mm commands (including new radar + vitalsharing toggles) - Complete project structure - Cross-repo contract guidance Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
326 lines
14 KiB
Markdown
326 lines
14 KiB
Markdown
# MosswartMassacre — DECAL Plugin for Asheron's Call
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> **Status**: Production · In-game companion plugin for the [Mosswart Overlord](https://github.com/SawatoMosswartsEnjoyersClub/MosswartOverlord) backend
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A comprehensive DECAL plugin for Asheron's Call that streams live telemetry, vitals, inventory, combat, chat, and rare discoveries to a backend server via WebSocket. Pairs with the Mosswart Overlord web dashboard for real-time multi-account tracking, analytics, and cross-machine utilities.
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---
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## 📋 Table of Contents
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- [Features](#-features)
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- [Architecture](#️-architecture)
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- [Installation](#-installation)
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- [Configuration](#-configuration)
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- [In-Game Commands](#-in-game-commands)
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- [Event Streams](#-event-streams)
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- [Cross-Machine Vital Sharing](#-cross-machine-vital-sharing)
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- [Building](#️-building)
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- [Technical Details](#-technical-details)
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- [Project Structure](#-project-structure)
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- [Contributing](#-contributing)
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---
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## 🚀 Features
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### Core Tracking
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- **Telemetry**: Position, kills, kills/hour, online time, VTank state, memory/CPU stats — streamed every 2 seconds
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- **Vitals**: Health / Stamina / Mana / Vitae percentages, updated continuously
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- **Character Stats**: Full attributes, skills, allegiance, augmentations — sent every 10 minutes
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- **Chat**: All chat lines forwarded with color preservation (supports server-side filtering by channel)
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- **Rare Discoveries**: Automatic detection + classification (common vs great rares)
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- **Quest Timers**: Progress tracking with countdown/ready state
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### Inventory
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- **Full Inventory Dump**: Complete snapshot on login via `full_inventory`
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- **Live Deltas**: `inventory_delta` events for add/update/remove on `OnCreate`, `OnChange`, `OnRelease`
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- **ID Requests**: Auto-requests appraisal for items needing spell/combat data
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- **Rich Metadata**: Spells, materials, tinkers, workmanship, mana charge, imbues, spellcraft
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### Combat Stats (Mag-Tools Style)
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- **CombatStatsTracker**: Parses ~50 chat regex patterns matching Mag-Tools combat output
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- **Per-element Breakdown**: Damage offense/defense split by slashing/piercing/bludgeoning/fire/cold/acid/lightning
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- **Monster Records**: Per-monster damage given/received/kill count
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- **Aetheria Surge Tracking**: Counts surge triggers
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- **Session Deltas**: Sends session snapshot every 10s; backend accumulates lifetime
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### Cross-Machine Vital Sharing (VTankFellowHeals Replacement)
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- Broadcasts own vitals + debuff state via WebSocket at 150ms intervals
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- Receives peer vitals and feeds them into `UBHelper.vTank.Instance`, making fellow members visible to VTank's heal logic across different machines (vs UB's localhost-only default)
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- **DxHud Overlay**: In-game UB-style vital bars with direction arrows, Ctrl+drag repositioning
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### Nearby Objects / Radar
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- On-demand broadcast of nearby monsters, players, NPCs, containers
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- Dungeon tile data for the browser's radar overlay
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- Range + entity-type filters configurable from backend command
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### Navigation Visualization
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- Parses VTank `.nav` files (Circular, Linear, Target, Once; Point/Portal/Recall/Pause/ChatCommand/OpenVendor/UseNPC/Checkpoint/Jump waypoints)
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- Renders routes as red lines in the 3D game world
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- Side-by-side comparison with UtilityBelt's active navigation
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- Performance-capped at 500 rendered segments
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### Remote Command Execution
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- Backend can send `{player_name, command}` envelopes via the `/ws/live` route → plugin executes in-game
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- Supports `/radar`, `/mm` subcommands, chat sends, and any `/` command that VTank/game accepts
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### Death & Idle Detection (backend-assisted)
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- Plugin reports vitals; backend detects vitae 0→>0 transitions (death) and continuous idle state (5-min grace period) and posts to Discord
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### Rare Meta Auto-State
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- Optional: toggles VTank meta state on rare detection (e.g., to auto-loot or pause)
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## 🏗️ Architecture
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```
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┌─────────────────────────────────────────────────┐
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│ Asheron's Call client │
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│ ┌────────────────────────────────────────────┐ │
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│ │ DECAL │ │
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│ │ ┌──────────────────────────────────────┐ │ │
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│ │ │ MosswartMassacre.dll │ │ │
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│ │ │ │ │ │
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│ │ │ • PluginCore — lifecycle + wiring │ │ │
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│ │ │ • WebSocket client │ │ │
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│ │ │ • KillTracker / CombatStatsTracker │ │ │
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│ │ │ • LiveInventoryTracker │ │ │
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│ │ │ • VitalSharingTracker │ │ │
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│ │ │ • VitalSharingOverlayView (DxHud) │ │ │
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│ │ │ • NavVisualization │ │ │
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│ │ │ • VVSTabbedMainView (UI) │ │ │
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│ │ └──────────────────┬───────────────────┘ │ │
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│ └─────────────────────│────────────────────── │
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└─────────────────────────│─────────────────────┘
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│ wss://
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▼
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overlord.snakedesert.se/ws/position
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(Mosswart Overlord backend)
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```
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DECAL COM objects are **apartment-threaded (STA)** — the plugin carefully uses `System.Windows.Forms.Timer` (never `System.Timers.Timer`) for any periodic work touching the game API, and hooks `EchoFilter.ServerDispatch` early enough to catch pre-login events.
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## 📥 Installation
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### Prerequisites
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- Windows with .NET Framework 4.8
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- Asheron's Call client with DECAL Adapter installed
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- VirindiViewService (included in `lib/`)
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### Quick Setup
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1. Build (or grab the release DLL): see [Building](#️-building)
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2. Copy `MosswartMassacre.dll` to `C:\Games\Decal Plugins\MosswartMassacre\`
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3. Restart DECAL and enable the plugin under *Plugins → MosswartMassacre*
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4. Configure settings through the tabbed in-game UI
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### Building from Source
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```bash
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# From repo root
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dotnet build mossy.sln -c Release -v minimal
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```
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Output DLL: `MosswartMassacre\MosswartMassacre\bin\Release\MosswartMassacre.dll`
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## ⚙️ Configuration
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Settings are stored per-character in YAML at `<PluginDir>\<CharacterName>.yaml`:
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```yaml
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# Core
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websocket_enabled: true
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telemetry_enabled: true
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char_tag: "default"
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rare_meta_enabled: true
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remote_commands_enabled: true
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http_server_enabled: false
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# Vital Sharing
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vital_sharing_enabled: true
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vital_sharing_overlay_x: 100
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vital_sharing_overlay_y: 200
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# Navigation
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vtank_profiles_path: "C:\\Games\\VirindiPlugins\\VirindiTank\\"
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# UI
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main_window_x: 100
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main_window_y: 100
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```
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### Backend endpoint
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The WebSocket URL is set in `WebSocket.cs`. Shared-secret auth is sent as a query string parameter.
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## 🎮 In-Game Commands
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Access plugin commands via `/mm`:
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```
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/mm help — show all commands
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/mm report — current kill stats
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/mm loc — current map coordinates
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/mm reset — reset counters/timers
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/mm meta — toggle auto rare meta state
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/mm start_radar — start broadcasting nearby objects
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/mm stop_radar — stop radar broadcasts
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/mm http <on|off> — toggle local HTTP command server (port 8085)
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/mm telemetry <on|off> — toggle telemetry streaming
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/mm vitalsharing <on|off> — toggle cross-machine vital sharing
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/mm combat <show|reset> — combat stats session control
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```
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## 📡 Event Streams
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All events are JSON frames over a single `/ws/position` WebSocket connection. Type discriminator is the `type` field.
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| Event | Frequency | Purpose |
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| `telemetry` | 2s | Position, kill count, session metrics |
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| `vitals` | 150ms (on change) | HP / Stam / Mana / Vitae |
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| `character_stats` | 10 min | Full attributes/skills |
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| `full_inventory` | login | Complete inventory snapshot |
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| `inventory_delta` | on item add/change/remove | Incremental per-item update |
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| `equipment_cantrip_state` | on equip change | Current equipped spell effects |
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| `combat_stats` | 10s | Mag-Tools-style combat deltas |
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| `chat` | on line | Any chat message |
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| `rare` | on discovery | Rare item find |
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| `spawn` | on spawn observation | Monster appeared nearby |
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| `portal` | on discovery | Portal with coordinates |
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| `quest` | on update | Quest timer/progress |
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| `nearby_objects` | on radar command | Entities within range |
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| `share_vitals` / `share_debuffs` / `share_cast` | continuous | Cross-machine vital sharing |
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| `dungeon_map` | on dungeon entry | Floor tile data |
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See backend `EVENT_FORMATS.json` for exact schemas.
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## 🩺 Cross-Machine Vital Sharing
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Default UtilityBelt `VTankFellowHeals` only works across characters on the **same machine** (IPC-based). This plugin replaces it with a WebSocket relay through the backend, enabling multi-box setups across multiple machines.
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### How it works
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1. Each plugin instance publishes its own `vitals` / cast state via WebSocket at 150ms intervals
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2. The backend relays `share_*` envelopes to every subscribed plugin
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3. `VitalSharingTracker` feeds peer data into `UBHelper.vTank.Instance` — VTank then behaves as if the peers are on the same machine
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4. Hooks packet `0xF7B1` and `0x004A` for cast-attempt detection, plus chat regex for cast success
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### DxHud Overlay
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A draggable in-game overlay shows each peer's vital bars with a direction arrow pointing toward that player. Ctrl+drag to reposition; click the × to hide.
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## 🛠️ Building
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### Standard build
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```bash
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dotnet build mossy.sln -c Release -v minimal
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```
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### Deploy (local test)
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```bash
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cp MosswartMassacre\MosswartMassacre\bin\Release\MosswartMassacre.dll \
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"C:\Games\Decal Plugins\MosswartMassacre\MosswartMassacre.dll"
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```
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Some repo workflows keep the release DLL checked in. If the path is gitignored, use `git add -f` when publishing a release.
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### Hot Reload
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PluginCore supports an `InitializeForHotReload` path that re-wires trackers without a full DECAL restart. Useful during development — modify, rebuild, replace DLL, invoke hot-reload.
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## 🔧 Technical Details
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### Build Configuration
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- **Target**: .NET Framework 4.8
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- **Platform**: AnyCPU / x86 (depending on DECAL host)
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- **Architecture**: Direct VirindiViewService integration (no wrapper abstraction)
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- **Unsafe blocks**: Enabled for P/Invoke
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### Threading Rules
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- **Never** touch DECAL COM objects from background threads — they're STA
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- Use `System.Windows.Forms.Timer` (UI-thread marshaled), not `System.Timers.Timer`
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- WebSocket send methods (`SendXxxAsync`) marshal to a background send queue safely
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### Key Files
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| File | Responsibility |
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| `PluginCore.cs` | Lifecycle, tracker wiring, hot-reload entrypoint |
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| `PluginSettings.cs` | YAML per-character config |
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| `WebSocket.cs` | Single WS connection, reconnect, send helpers |
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| `ChatEventRouter.cs` | Dispatches chat to KillTracker + CombatStatsTracker + others |
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| `KillTracker.cs` | Parses kill messages, tracks session kills |
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| `CombatStatsTracker.cs` | Parses ~50 regex patterns (Mag-Tools style) |
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| `LiveInventoryTracker.cs` | OnCreate/OnChange/OnRelease → inventory_delta |
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| `VitalSharingTracker.cs` | Cross-machine vital/debuff relay |
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| `VitalSharingOverlayView.cs` | DxHud peer-vitals overlay |
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| `MossyInventory.cs` | Rare detection + classification |
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| `NavRoute.cs` / `NavVisualization.cs` | VTank .nav parser + renderer |
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| `VtankControl.cs` | VTank automation interface |
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| `Views/VVSTabbedMainView.cs` | Main tabbed UI |
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### Dependencies
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- **DECAL Framework** — Decal.Adapter, Decal.Interop.Core, Decal.Interop.D3DService
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- **VirindiViewService** — UI framework for game overlays
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- **Newtonsoft.Json** — JSON serialization
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- **YamlDotNet** — Config file management
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- **Mag.Shared** — shared Mag-Tools utilities
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- **UBHelper / UtilityBelt interop** — for VTank state injection
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## 📁 Project Structure
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```
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MosswartMassacre/
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├── MosswartMassacre/
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│ ├── PluginCore.cs
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│ ├── PluginSettings.cs
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│ ├── WebSocket.cs
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│ ├── ChatEventRouter.cs
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│ ├── KillTracker.cs
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│ ├── CombatStatsTracker.cs
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│ ├── CombatInfo.cs
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│ ├── LiveInventoryTracker.cs
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│ ├── VitalSharingTracker.cs
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│ ├── MossyInventory.cs
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│ ├── NavRoute.cs
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│ ├── NavVisualization.cs
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│ ├── VtankControl.cs
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│ ├── HttpCommandServer.cs
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│ ├── Telemetry.cs
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│ ├── Utils.cs
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│ ├── Views/
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│ │ ├── VVSBaseView.cs
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│ │ ├── VVSTabbedMainView.cs
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│ │ └── VitalSharingOverlayView.cs
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│ ├── ViewXML/
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│ │ └── mainViewTabbed.xml
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│ └── lib/ # DECAL / VVS / UB interop DLLs
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├── Shared/
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│ ├── MyWorldObject.cs
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│ └── MyWorldObjectCreator.cs
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├── mossy.sln
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└── README.md
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```
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## 🤝 Contributing
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1. Fork & branch (`feature/...` or `fix/...`)
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2. Respect the DECAL STA threading rules
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3. When changing event payload schema, **update both plugin and backend** in the same change — the systems are tightly coupled. See `MosswartOverlord/EVENT_FORMATS.json` for the authoritative contract.
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4. Prefer additive payload changes (new optional fields) over renames/removes
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5. Test end-to-end: plugin → backend WebSocket → browser dashboard
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For cross-repo workflow guidance, see `CLAUDE.md` in both repos.
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## 📚 Related
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- [MosswartOverlord](https://github.com/SawatoMosswartsEnjoyersClub/MosswartOverlord) — the backend + frontend this plugin feeds
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- `CLAUDE.md` — developer guidance (AI assistant context)
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## 📄 License
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MIT — see `LICENSE`.
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---
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*Built for the Asheron's Call community.*
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