• Joined on 2025-03-28
erik pushed to main at erik/acdream 2026-04-27 21:40:41 +00:00
e4bc6de7ba chore(sky): post-merge cleanups — CullFace save/restore + stale comments
f7c9e88b6a Merge branch 'feature/sky-fixes' — sky/weather rendering retail-faithful pass
0c82d2c9e9 docs(issues): #28 root-caused (PES particles), #29 filed (residual cloud gap)
646ccca85e feat(sky): load Setup-backed (0x020xxx) sky objects via SetupMesh.Flatten
375065ba94 fix(meshing): Translucent flag overrides Additive blend per retail SetSurface
Compare 20 commits »
erik pushed to main at erik/acdream 2026-04-27 04:32:02 +00:00
a2e0bb5e2f Merge branch 'feature/settings-retail' — Phase L.0 Settings interface
23aa01738f docs(roadmap): mark Phase K + Phase L.0 shipped
a37ebdebff fix(ui): pre-merge code review — apply persisted settings without devtools, hide inert sliders
944a0364c5 fix(ui): commit FramebufferResize + ResetPanelLayout — orphaned during earlier cwd/sed shenanigans
df9f2fd3da fix(ui): wrap chat panel body in outer BeginChild so drag-trap covers it
Compare 15 commits »
erik pushed to main at erik/acdream 2026-04-26 20:17:00 +00:00
b86e77e837 fix(anim): instant-engage Falling cycle on jump start (skip transition link)
erik pushed to main at erik/acdream 2026-04-26 20:08:55 +00:00
ff504e9ec1 fix(anim): preserve Falling cycle while remote is airborne + reset on land
erik pushed to main at erik/acdream 2026-04-26 19:51:36 +00:00
0ebf0cad09 fix(net): VectorUpdate parser was reading guid from opcode bytes — remote jumps invisible
erik pushed to main at erik/acdream 2026-04-26 19:42:26 +00:00
68d521df4f fix(net): remote jumps were stuck at apex — let physics detect landing instead of UP-driven clear
erik pushed to main at erik/acdream 2026-04-26 19:42:01 +00:00
8db7a9ec28 docs(research): sky/weather investigation handoff + diagnostic tools
erik pushed to main at erik/acdream 2026-04-26 18:56:39 +00:00
a060f4fc98 fix(player): apply AttributeFormula to wire-derived Run/Jump skill — root cause of short jumps
erik pushed to main at erik/acdream 2026-04-26 16:23:03 +00:00
4b6fcffa01 fix(camera): pin chase-camera Z to last-grounded while airborne
erik pushed to main at erik/acdream 2026-04-26 16:00:59 +00:00
05ce090346 fix(camera): smooth chase-camera Z follow so the jump arc is visible on screen
erik pushed to main at erik/acdream 2026-04-26 15:51:38 +00:00
13cc08e506 feat(net): remote retail jumps now show Falling animation + diag for height-mismatch investigation
erik pushed to main at erik/acdream 2026-04-26 15:38:32 +00:00
b609b5ea6e feat(net): handle 0xF74E VectorUpdate so remote players' jumps render
erik pushed to main at erik/acdream 2026-04-26 15:23:01 +00:00
1fce21034a feat(player): use server-authoritative Run + Jump skill values from PlayerDescription
erik pushed to main at erik/acdream 2026-04-26 15:17:14 +00:00
5145938d06 fix(physics): jump arc was zero — stop pre-seeding ContactPlane while airborne
erik pushed to main at erik/acdream 2026-04-26 13:46:11 +00:00
32583cdfe4 fix(anim): walk-backward leg-twitch + jump-too-low — port ACE negative-speed link path + faster charge
erik pushed to main at erik/acdream 2026-04-26 12:59:37 +00:00
0ecd4f34ae fix(anim): Phase K live-test fixes pt5 — backward + strafe animation cycle scales with Run
7d2bc8cb15 chore: ignore .worktrees/ for isolated feature work
Compare 2 commits »
erik pushed to main at erik/acdream 2026-04-26 12:53:17 +00:00
94e9cbcf76 fix(ui): Phase K live-test fixes pt4 — collision wires default OFF, refresh DebugPanel cheat-sheet
erik pushed to main at erik/acdream 2026-04-26 12:48:46 +00:00
785dd92378 fix(input): Phase K live-test fixes pt3 — fly→chase round-trip, Shift coexists, run-speed for backward + strafe
erik pushed to main at erik/acdream 2026-04-26 12:30:29 +00:00
6481169cb9 fix(input): Phase K live-test fixes pt2 — visible cursor in chase, free-fly discoverable
erik pushed to main at erik/acdream 2026-04-26 08:11:06 +00:00
bc9ee9fdfa fix(input): Phase K live-test fixes — default-run, Q-autorun toggle, free cursor, no Holtburg flash