• Joined on 2025-03-28
erik pushed to main at erik/acdream 2026-05-07 12:35:02 +00:00
17b4ffde12 Merge branch 'claude/strange-ardinghelli-d810cd' — #49 handoff doc
c5412aa795 docs(research): #49 handoff — scenery (X, Y) drift investigation
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erik pushed to claude/strange-ardinghelli-d810cd at erik/acdream 2026-05-07 12:35:01 +00:00
c5412aa795 docs(research): #49 handoff — scenery (X, Y) drift investigation
erik pushed to main at erik/acdream 2026-05-07 12:31:20 +00:00
a969c025da Merge branch 'claude/strange-ardinghelli-d810cd' — Issue #48 scenery Z fix
ab1ba5e0e2 docs(issues): pin #48 SHA in ISSUES.md
a4693954d8 fix(scenery): #48 unify scenery Z with physics-path triangle picker
c1bb43ab89 Merge main into claude/strange-ardinghelli-d810cd
8ee76deefd diag(scenery): #48 ACDREAM_DUMP_SCENERY_Z dump
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erik created branch claude/strange-ardinghelli-d810cd in erik/acdream 2026-05-07 12:30:59 +00:00
erik pushed to claude/strange-ardinghelli-d810cd at erik/acdream 2026-05-07 12:30:59 +00:00
ab1ba5e0e2 docs(issues): pin #48 SHA in ISSUES.md
a4693954d8 fix(scenery): #48 unify scenery Z with physics-path triangle picker
c1bb43ab89 Merge main into claude/strange-ardinghelli-d810cd
8ee76deefd diag(scenery): #48 ACDREAM_DUMP_SCENERY_Z dump
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erik pushed to main at erik/acdream 2026-05-06 15:54:15 +00:00
907c352528 Merge branch 'codex/issue-38-chase-camera' — Issue #38 render interpolation
71b1622293 fix(camera): #38 render-interpolate player motion
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erik pushed to main at erik/acdream 2026-05-06 15:18:29 +00:00
e3d8a44c48 Merge branch 'claude/jovial-chebyshev-d1d9da' — #48 file + handoff doc
0d3b85dd69 docs(issues): file #48 — subset of tree species hover above terrain
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erik pushed to main at erik/acdream 2026-05-06 15:03:51 +00:00
88f56d1ead Merge branch 'claude/jovial-chebyshev-d1d9da' — #38 handoff doc
50da2bb81d docs(research): #38 handoff prompt for next-session agent
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erik pushed to main at erik/acdream 2026-05-06 14:50:18 +00:00
f6975eb1cd Merge branch 'claude/jovial-chebyshev-d1d9da' — Issue #47 close-detail meshes
0bd9b9693b fix(rendering): #47 — walk DIDDegrade for retail close-detail meshes
8d7cad5b14 docs(research): #47 handoff prompt for next-session agent
e697a9ad1e docs(issues): file #47 (humanoid bulky-shape bug); land DUMP_CLOTHING diagnostics
e471527924 feat(net): wire 0xF625 ObjDescEvent for live appearance updates
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erik pushed to main at erik/acdream 2026-05-05 19:51:20 +00:00
5f2e2e28ff docs(issues): close #42 (self-skip ec59a08), file + close #43 staircase (9e4772a)
9e4772a8f8 fix(motion): project anim root motion onto terrain plane (slope staircase)
ec59a08db5 fix(physics): #42 skip self in FindObjCollisions — airborne XY drift
a36369d8ca diag(physics): #42 add ACDREAM_AIRBORNE_DIAG [SWEEP] trace
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erik pushed to main at erik/acdream 2026-05-05 16:02:58 +00:00
ce638eb56f docs(research): expand #42 handoff prompt for fresh-session pickup
erik pushed to main at erik/acdream 2026-05-05 13:52:24 +00:00
086e65dfe6 Merge L.3 motion port — queue-only chase for grounded player remotes
5cc281251a docs(research): handoff prompt for #42 PhysicsEngine investigation
b37b7137f6 docs(motion): #42 root cause confirmed — ResolveWithTransition airborne drift
c26bbbb84e fix(motion): L.3 M4 jump-CellId + file #42 airborne XY drift
d57ace0177 chore(motion): L.3 M6 — scrub stale ACDREAM_INTERP_MANAGER + dead fields
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erik pushed to main at erik/acdream 2026-05-04 08:10:15 +00:00
a3f53c2644 docs+cleanup: env-var regression + Run↔Walk cycle bug filed; re-throttle diags
039149a9d0 fix(motion): port ResolveWithTransition into env-var per-tick path (Commit B)
eaa8fc5c67 diag(motion): A.1 — unthrottled SCFAST/SCFULL + UM_RAW (Commit A.1)
23004a4791 diag(motion): instrumentation for remote walk↔run leg-cycle bug (Commit A)
7f1bd1809a docs(research): investigation prompt for remote-anim-cycle bug
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erik pushed to main at erik/acdream 2026-05-02 14:14:11 +00:00
77b59d89e2 docs(roadmap): Phase M — Network Stack Conformance plan
17a9ff1158 fix(motion): jump direction, AutoPos cadence, backward/strafe wire & anim
09e013b7bd docs(issues): #37 humanoid coat doesn't extend up to neck (env-var diagnostics committed)
3361641655 docs(plans): #36 sky-PES dispatch port plan + .gitignore for retail-debugger scratch
86e2a4dc90 docs(issues): #36 sky-PES dispatch port — live trace consolidates #2/#28/#29
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erik pushed to main at erik/acdream 2026-04-30 08:07:14 +00:00
1abb699c68 docs(physics): L.3c attempt — friction threshold investigation, deferred
851e88364d feat(net): L.3b — capture per-object friction + elasticity from CreateObject
a1c27b3afb feat(physics): L.3a — wall-bounce velocity reflection on airborne hits
261322b48e fix(physics): #32 L.2c precipice edge-slide context
1ec40f2a4f fix(physics): #32 L.2c wire edge-slide movement flag
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erik pushed to main at erik/acdream 2026-04-29 11:24:11 +00:00
7d6fe90607 feat(physics): retail PvP exemption + viewer/creature/missile gates (Commit C)
46ca3ba26b feat(physics): live-entity collision registration (Commit B)
ffefc6977f feat(physics): live-entity collision plumbing (Commit A)
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erik pushed to main at erik/acdream 2026-04-29 09:31:48 +00:00
90aa74a3cb fix(physics): skip collision registration for phantom-Setup scenery (small plants / grass)
erik pushed to main at erik/acdream 2026-04-29 09:16:51 +00:00
46544ef3c1 fix(scenery): drop non-retail extra-road-vertex suppression
erik pushed to main at erik/acdream 2026-04-29 09:10:07 +00:00
559b79dc98 fix(render): keep animated entities visible when their landblock is frustum-culled
b93dfe95d8 Merge feature/animation-system-complete — Phase L.1c animation MVP
e71ed73aa9 fix(anim): Phase L.1c spawn-time cycle fallback + diagnostics
34d7f4def2 fix(anim): Phase L.1c sequencer cycle fallback for missing MoveTo motion
37de771778 fix(anim): Phase L.1c bulk-copy ForwardCommand for MoveTo packets too
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erik pushed to main at erik/acdream 2026-04-27 21:40:41 +00:00
e4bc6de7ba chore(sky): post-merge cleanups — CullFace save/restore + stale comments
f7c9e88b6a Merge branch 'feature/sky-fixes' — sky/weather rendering retail-faithful pass
0c82d2c9e9 docs(issues): #28 root-caused (PES particles), #29 filed (residual cloud gap)
646ccca85e feat(sky): load Setup-backed (0x020xxx) sky objects via SetupMesh.Flatten
375065ba94 fix(meshing): Translucent flag overrides Additive blend per retail SetSurface
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