• Joined on 2025-03-28
erik pushed to master at SawatoMosswartsEn.../MosswartOverlord 2026-04-09 09:18:03 +00:00
84d651ac44 fix: filter garbage weapon_time values (67108882 is flag data, not speed)
erik pushed to master at SawatoMosswartsEn.../MosswartOverlord 2026-04-09 08:12:02 +00:00
8943133ae3 feat: move column toggles into table headers
erik pushed to master at SawatoMosswartsEn.../MosswartOverlord 2026-04-09 08:06:11 +00:00
faff102e09 fix: broken template literal in displayResults caused JS syntax error
erik pushed to master at SawatoMosswartsEn.../MosswartOverlord 2026-04-08 16:24:35 +00:00
5b706d45e0 feat: add weapon speed, attack bonus, melee defense columns
erik pushed to master at SawatoMosswartsEn.../MosswartOverlord 2026-04-08 16:22:16 +00:00
0b91f111ad feat: weapon stat columns + column visibility toggles
erik pushed to master at SawatoMosswartsEn.../MosswartOverlord 2026-04-08 15:43:16 +00:00
7f7595b5b6 fix: weapon_type filter uses subquery instead of rd table reference
erik pushed to master at SawatoMosswartsEn.../MosswartOverlord 2026-04-08 15:41:09 +00:00
9749eafde4 feat: add weapon type filter (heavy, light, finesse, 2H, bow, crossbow, thrown, caster)
erik pushed to master at SawatoMosswartsEn.../MosswartOverlord 2026-04-08 15:35:11 +00:00
35a11d0cf1 fix: correct weapon ObjectClass IDs (1, 9, 31 not 6, 7, 8)
erik pushed to master at SawatoMosswartsEn.../MosswartOverlord 2026-04-08 15:24:50 +00:00
1e9dffb65b fix: weapon combat stats extraction + spell_contains SQL bug
erik pushed to master at SawatoMosswartsEn.../MosswartOverlord 2026-04-08 15:10:37 +00:00
5b26a19666 feat: complete inventory search frontend — weapons, filters, status column
erik pushed to master at SawatoMosswartsEn.../MosswartMassacre 2026-04-08 14:52:19 +00:00
a4db8e08a5 feat: /mm sendinventory now scans, identifies all items, then sends
erik pushed to master at SawatoMosswartsEn.../MosswartMassacre 2026-04-08 14:38:42 +00:00
08f2d57e08 fix: add debug logging for dungeon_map sends, guard COM exceptions
erik pushed to master at SawatoMosswartsEn.../MosswartOverlord 2026-04-08 14:24:08 +00:00
8432c5f7c3 fix: match object rotation to cell canvas rotation in dungeons
erik pushed to master at SawatoMosswartsEn.../MosswartOverlord 2026-04-08 14:17:17 +00:00
6c500f7cdb fix: add 180° heading offset for dungeons (from UB line 1013)
erik pushed to master at SawatoMosswartsEn.../MosswartOverlord 2026-04-08 14:11:00 +00:00
203ae0a4fb fix: revert to Version 1 approach (tiles connected) + just add Y negate
erik pushed to master at SawatoMosswartsEn.../MosswartOverlord 2026-04-08 14:00:58 +00:00
8b605a4cae fix: horizontally flip tile images + negate rotation
erik pushed to master at SawatoMosswartsEn.../MosswartOverlord 2026-04-08 13:48:09 +00:00
8d2e74397b fix: remove X mirror, fix rotation float tolerance
erik pushed to master at SawatoMosswartsEn.../MosswartOverlord 2026-04-08 13:43:18 +00:00
b067a148f3 fix: flip dungeon Y for north-up, guard COM exceptions
erik pushed to master at SawatoMosswartsEn.../MosswartOverlord 2026-04-08 13:31:26 +00:00
3857c0de79 fix: mirror X axis for dungeon tiles to match UB coordinate system
erik pushed to master at SawatoMosswartsEn.../MosswartOverlord 2026-04-08 13:22:01 +00:00
683d1cf337 feat: UB-style tile processing — white transparent, color remapping