All 5 phases of the open-source Decal rebuild: Phase 1: 14 decompiled .NET projects (Interop.*, Adapter, FileService, DecalUtil) Phase 2: 10 native DLLs rewritten as C# COM servers with matching GUIDs - DecalDat, DHS, SpellFilter, DecalInput, DecalNet, DecalFilters - Decal.Core, DecalControls, DecalRender, D3DService Phase 3: C++ shims for Inject.DLL (D3D9 hooking) and LauncherHook.DLL Phase 4: DenAgent WinForms tray application Phase 5: WiX installer and build script 25 C# projects building with 0 errors. Native C++ projects require VS 2022 + Windows SDK (x86). Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
20 lines
617 B
C
20 lines
617 B
C
//{{NO_DEPENDENCIES}}
|
|
// Microsoft Developer Studio generated include file.
|
|
// Used by PlainText.rc
|
|
//
|
|
#define IDS_PROJNAME 100
|
|
#define IDR_SCRIPTPLUGIN 101
|
|
#define IDR_PLUGINFACTORY 102
|
|
#define IDR_SCRIPTVIEW 103
|
|
#define IDR_DECALSCRIPT 104
|
|
|
|
// Next default values for new objects
|
|
//
|
|
#ifdef APSTUDIO_INVOKED
|
|
#ifndef APSTUDIO_READONLY_SYMBOLS
|
|
#define _APS_NEXT_RESOURCE_VALUE 201
|
|
#define _APS_NEXT_COMMAND_VALUE 32768
|
|
#define _APS_NEXT_CONTROL_VALUE 201
|
|
#define _APS_NEXT_SYMED_VALUE 105
|
|
#endif
|
|
#endif
|