openDecal/Native/Inject/BarLayer.h
erik d1442e3747 Initial commit: Complete open-source Decal rebuild
All 5 phases of the open-source Decal rebuild:

Phase 1: 14 decompiled .NET projects (Interop.*, Adapter, FileService, DecalUtil)
Phase 2: 10 native DLLs rewritten as C# COM servers with matching GUIDs
  - DecalDat, DHS, SpellFilter, DecalInput, DecalNet, DecalFilters
  - Decal.Core, DecalControls, DecalRender, D3DService
Phase 3: C++ shims for Inject.DLL (D3D9 hooking) and LauncherHook.DLL
Phase 4: DenAgent WinForms tray application
Phase 5: WiX installer and build script

25 C# projects building with 0 errors.
Native C++ projects require VS 2022 + Windows SDK (x86).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-08 18:27:56 +01:00

121 lines
3.2 KiB
C++

// BarLayer.h : Declaration of the cBarLayer
#ifndef __BARLAYER_H_
#define __BARLAYER_H_
#include "resource.h" // main symbols
#include "SinkImpl.h"
// Control IDs
#define PAGER_CLIENT 1
#define BUTTON_BACK 2
#define BUTTON_FORWARD 3
#define BUTTON_MINMAX 4
#define BUTTON_DOCKCYCLE 5
/////////////////////////////////////////////////////////////////////////////
// cBarLayer
class ATL_NO_VTABLE cBarLayer :
public CComObjectRootEx<CComMultiThreadModel>,
public ILayerImpl< cBarLayer >,
public ILayerRenderImpl,
public IBarManager,
public ICommandEventsImpl< BUTTON_BACK, cBarLayer >,
public ICommandEventsImpl< BUTTON_FORWARD, cBarLayer >,
public ICommandEventsImpl< BUTTON_MINMAX, cBarLayer >,
public ICommandEventsImpl< BUTTON_DOCKCYCLE, cBarLayer >,
public ILayerMouseImpl,
public cNoEventsImpl,
public IPagerEventsImpl< PAGER_CLIENT, cBarLayer >
{
public:
cBarLayer();
// Important child objects
CComPtr< IPluginSite > m_pPlugin;
CComPtr< IACHooks > m_pHooks;
CComPtr< IPager > m_pPager;
CComPtr< IButton > m_pBtnForwards,
m_pBtnBackwards, m_pBtnMinMax, m_pBtnDockCycle;
CComPtr< IImageCache > m_pBackground;
// This the the list of bars
typedef std::vector< long > cOffsetList;
cOffsetList m_offsets;
unsigned long m_nPosition;
unsigned long m_nMinMax;
long m_DeltaX;
long m_DeltaY;
long m_nScreenWidth;
long m_nScreenHeight;
//long m_TotalDelta;
long *m_p3DH;
long *m_p3DW;
long m_nBarStartPos;
long m_nBarLength;
int m_nDragging;
int m_nBarDock;
bool m_bRadarDraw;
bool m_bButtonDown;
bool m_bLocked;
bool m_bDocked;
void onCreate();
void onDestroy();
BEGIN_COM_MAP(cBarLayer)
COM_INTERFACE_ENTRY(ILayer)
COM_INTERFACE_ENTRY(ILayerRender)
COM_INTERFACE_ENTRY(ILayerMouse)
COM_INTERFACE_ENTRY(IBarManager)
END_COM_MAP()
BEGIN_SINK_MAP(cBarLayer)
SINK_ENTRY_EX( BUTTON_BACK, DIID_ICommandEvents, DISPID_HIT, onCommandHit )
SINK_ENTRY_EX( BUTTON_BACK, DIID_ICommandEvents, DISPID_UNHIT, onCommandUnhit )
SINK_ENTRY_EX( BUTTON_FORWARD, DIID_ICommandEvents, DISPID_HIT, onCommandHit )
SINK_ENTRY_EX( BUTTON_FORWARD, DIID_ICommandEvents, DISPID_UNHIT, onCommandUnhit )
SINK_ENTRY_EX( BUTTON_MINMAX, DIID_ICommandEvents, DISPID_HIT, onMinMaxHit )
SINK_ENTRY_EX( BUTTON_DOCKCYCLE, DIID_ICommandEvents, DISPID_HIT, onDockCycleHit )
SINK_ENTRY_EX( PAGER_CLIENT, DIID_IPagerEvents, DISPID_GETNEXTPOSITION, onClientGetNextPosition )
END_SINK_MAP()
public:
// IBarManager
STDMETHOD(get_Bar)(long nViewID, /*[out, retval]*/ ViewParams *pVal);
STDMETHOD(put_Bar)(long nViewID, /*[in]*/ ViewParams * newVal);
STDMETHOD(RemoveBar)(long nViewID);
STDMETHOD(AddBar)(long nViewID, ViewParams *pParams);
// ILayerRender
STDMETHOD(Render)(ICanvas *pCanvas);
STDMETHOD(Reformat)();
// Button Back and Forward event handlers
void __stdcall onCommandHit( long nID )
{
m_bButtonDown = TRUE;
m_pPager->put_Command( nID );
}
void __stdcall onCommandUnhit( long )
{
m_bButtonDown = FALSE;
m_bLocked = FALSE;
m_pPager->FinishCommand();
}
void __stdcall onMinMaxHit(long nID);
void __stdcall onDockCycleHit(long nID);
// Pager event handlers
VARIANT_BOOL __stdcall onClientGetNextPosition( long nID, long nCommand, long *pnX, long *pnY );
STDMETHOD(MouseEvent)(long nMsg, long wParam, long lParam);
};
#endif //__BARLAYER_H_