openDecal/Native/DenAgent/DenAgent.dsp
erik d1442e3747 Initial commit: Complete open-source Decal rebuild
All 5 phases of the open-source Decal rebuild:

Phase 1: 14 decompiled .NET projects (Interop.*, Adapter, FileService, DecalUtil)
Phase 2: 10 native DLLs rewritten as C# COM servers with matching GUIDs
  - DecalDat, DHS, SpellFilter, DecalInput, DecalNet, DecalFilters
  - Decal.Core, DecalControls, DecalRender, D3DService
Phase 3: C++ shims for Inject.DLL (D3D9 hooking) and LauncherHook.DLL
Phase 4: DenAgent WinForms tray application
Phase 5: WiX installer and build script

25 C# projects building with 0 errors.
Native C++ projects require VS 2022 + Windows SDK (x86).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-08 18:27:56 +01:00

260 lines
6.1 KiB
Text

# Microsoft Developer Studio Project File - Name="DenAgent" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Application" 0x0101
CFG=DenAgent - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "DenAgent.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "DenAgent.mak" CFG="DenAgent - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "DenAgent - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "DenAgent - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE
# Begin Project
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# PROP Scc_ProjName ""
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CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
!IF "$(CFG)" == "DenAgent - Win32 Release"
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# PROP Use_Debug_Libraries 0
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# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 1
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# ADD BASE CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /c
# ADD CPP /nologo /MD /W3 /Zi /Oa /Og /Oi /Os /Oy /Ob1 /I "..\Include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /FR /Yu"stdafx.h" /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# ADD RSC /l 0x1009 /d "NDEBUG" /d "_AFXDLL"
BSC32=bscmake.exe
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# ADD LINK32 ..\Release\Inject.lib version.lib shlwapi.lib ..\include\forcelibrary.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept /libpath:"..\Release"
!ELSEIF "$(CFG)" == "DenAgent - Win32 Debug"
# PROP BASE Use_MFC 6
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# PROP Use_MFC 6
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# ADD CPP /nologo /MDd /W3 /Gm /Gi /GX /ZI /Od /I "..\Include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /Yu"stdafx.h" /FD /GZ /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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# ADD RSC /l 0x1009 /d "_DEBUG" /d "_AFXDLL"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
# ADD LINK32 ..\debug\Inject.lib version.lib shlwapi.lib ..\include\forcelibrary.lib /nologo /subsystem:windows /debug /machine:I386
!ENDIF
# Begin Target
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# Name "DenAgent - Win32 Debug"
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# Begin Source File
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# End Source File
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SOURCE=.\AutoUpdate.cpp
# End Source File
# Begin Source File
SOURCE=.\BindStatusCallback.cpp
# End Source File
# Begin Source File
SOURCE=.\ChangePluginDirectory.cpp
# End Source File
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SOURCE=.\DenAgent.cpp
# End Source File
# Begin Source File
SOURCE=.\DenAgent.idl
# ADD MTL /h "DenAgent_i.h" /iid "DenAgent_i.c" /Oicf
# End Source File
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SOURCE=.\DownloadDlg.h
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SOURCE=.\DownloaderDlg.h
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# Section DenAgent : {0050004F-0045-0052-5400-59005F005200}
# 1:12:IDR_DENAGENT:103
# End Section