All 5 phases of the open-source Decal rebuild: Phase 1: 14 decompiled .NET projects (Interop.*, Adapter, FileService, DecalUtil) Phase 2: 10 native DLLs rewritten as C# COM servers with matching GUIDs - DecalDat, DHS, SpellFilter, DecalInput, DecalNet, DecalFilters - Decal.Core, DecalControls, DecalRender, D3DService Phase 3: C++ shims for Inject.DLL (D3D9 hooking) and LauncherHook.DLL Phase 4: DenAgent WinForms tray application Phase 5: WiX installer and build script 25 C# projects building with 0 errors. Native C++ projects require VS 2022 + Windows SDK (x86). Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
34 lines
966 B
C++
34 lines
966 B
C++
// MessageStruct.h : Declaration of the cMessageStruct
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#ifndef __MESSAGESTRUCT_H_
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#define __MESSAGESTRUCT_H_
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#include "resource.h" // main symbols
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#include "MessageImpl.h"
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/////////////////////////////////////////////////////////////////////////////
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// cMessageStruct
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class ATL_NO_VTABLE cMessageStructIter :
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public CComObjectRootEx<CComSingleThreadModel>,
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public IDispatchImpl<IMessageMember, &IID_IMessageMember, &LIBID_DecalNet>,
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public IMessageIteratorSublistImpl
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{
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public:
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cMessageStructIter()
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{
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}
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BEGIN_COM_MAP(cMessageStructIter)
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COM_INTERFACE_ENTRY(IMessageIterator)
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COM_INTERFACE_ENTRY(IMessageMember)
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COM_INTERFACE_ENTRY2(IDispatch, IMessageMember)
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END_COM_MAP()
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public:
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// IMessageStruct Implementation
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STDMETHOD(get_Count)(/*[out, retval]*/ long *pVal);
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STDMETHOD(get_MemberName)(long Index, /*[out, retval]*/ BSTR *pVal);
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STDMETHOD(get_Member)(VARIANT vIndex, /*[out, retval]*/ VARIANT *pVal);
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};
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#endif //__MESSAGESTRUCT_H_
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