All 5 phases of the open-source Decal rebuild: Phase 1: 14 decompiled .NET projects (Interop.*, Adapter, FileService, DecalUtil) Phase 2: 10 native DLLs rewritten as C# COM servers with matching GUIDs - DecalDat, DHS, SpellFilter, DecalInput, DecalNet, DecalFilters - Decal.Core, DecalControls, DecalRender, D3DService Phase 3: C++ shims for Inject.DLL (D3D9 hooking) and LauncherHook.DLL Phase 4: DenAgent WinForms tray application Phase 5: WiX installer and build script 25 C# projects building with 0 errors. Native C++ projects require VS 2022 + Windows SDK (x86). Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
212 lines
3.6 KiB
C++
212 lines
3.6 KiB
C++
// IdentifyQueue.cpp : Implementation of CIdentifyQueue
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#include "stdafx.h"
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#include "IdentifyQueue.h"
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// Timeout in millisec to re-request ID
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#define TIMEOUT 700
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enum AcMessages
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{
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msgGameEvent = 0xF7B0,
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msgUnknown = 0
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};
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enum AcGameEvents
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{
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gevIDItem = 0x00C9,
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gevUnknown = 0
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};
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// CIdentifyQueue
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HRESULT CIdentifyQueue::onInitialize()
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{
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if( m_pService->get_Decal( &m_pDecal ) == S_OK )
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{
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if( m_pDecal->get_Hooks( &m_pHooks ) == S_OK )
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{
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m_pHooks->SetIDFilter( this );
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long lRequestIDMemloc;
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if( m_pHooks->QueryMemLoc( _bstr_t( "ItemEventAppraise" ), &lRequestIDMemloc ) == S_OK )
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{
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if( lRequestIDMemloc != 0 )
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{
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m_pfRequestFunc = reinterpret_cast< RequestPtr >( lRequestIDMemloc );
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return S_OK;
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}
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}
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}
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}
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m_pfRequestFunc = NULL;
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m_pService.Release();
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return E_FAIL;
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}
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HRESULT CIdentifyQueue::onTerminate()
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{
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m_pDecal.Release();
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m_pHooks.Release();
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m_pfRequestFunc = NULL;
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return S_OK;
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}
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STDMETHODIMP CIdentifyQueue::DispatchServer( IMessage2 *pMsg )
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{
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long lType;
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pMsg->get_Type( &lType );
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CComPtr< IMessageIterator > pMembers;
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pMsg->get_Begin( &pMembers );
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switch( lType )
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{
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case msgGameEvent: MsgGameEvent( pMembers ); break;
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}
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if( m_Queue.empty() )
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return S_OK;
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// Check for timeout...
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if( m_bWaiting )
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{
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if( abs( m_Queue[0]->lTime - timeGetTime() ) > TIMEOUT )
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{
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if( ++m_lAttempts >= 3 )
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{
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m_lAttempts = 0;
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m_Queue.erase( m_Queue.begin() );
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m_bWaiting = false;
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Request();
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}
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else
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{
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m_Queue[0]->lTime = timeGetTime();
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m_bWaiting = false;
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Request();
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}
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}
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}
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return S_OK;
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}
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STDMETHODIMP CIdentifyQueue::AddToQueue( long lObjectID )
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{
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if( lObjectID == 0 )
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return S_OK;
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if( !m_Queue.empty() )
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{
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for( IDContainer::iterator pDeque = m_Queue.begin(); pDeque != m_Queue.end(); ++pDeque )
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{
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if( (*pDeque)->lObjectID == lObjectID )
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return S_OK;
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}
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}
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IDStruct *QueueObj = new IDStruct();
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QueueObj->lObjectID = lObjectID;
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QueueObj->lTime = timeGetTime();
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m_Queue.push_back( QueueObj );
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if( !m_bWaiting )
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Request();
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return S_OK;
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}
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STDMETHODIMP CIdentifyQueue::ShortcircuitID( long lObjectID )
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{
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m_lLastManualAttempt = lObjectID;
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if( !m_Queue.empty() )
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{
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for( IDContainer::iterator pDeque = m_Queue.begin(); pDeque != m_Queue.end(); ++pDeque )
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{
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if ( (*pDeque)->lObjectID == lObjectID )
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{
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m_Queue.erase( pDeque );
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break;
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}
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}
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}
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IDStruct *QueueObj = new IDStruct();
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QueueObj->lObjectID = lObjectID;
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QueueObj->lTime = timeGetTime();
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m_Queue.push_front( QueueObj );
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if( !m_bWaiting )
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Request();
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return S_OK;
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}
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void CIdentifyQueue::MsgGameEvent( IMessageIterator *pMembers )
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{
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long lEvent;
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pMembers->get_NextInt( _bstr_t( "event" ), &lEvent );
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switch( lEvent )
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{
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case gevIDItem: MsgIDItem( pMembers ); break;
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}
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}
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void CIdentifyQueue::MsgIDItem( IMessageIterator *pMembers )
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{
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if( m_Queue.empty() )
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return;
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long lObjectID;
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pMembers->get_NextInt( _bstr_t( "object" ), &lObjectID );
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for( IDContainer::iterator pDeque = m_Queue.begin(); pDeque != m_Queue.end(); pDeque++ )
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{
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if ( (*pDeque)->lObjectID == lObjectID )
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{
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m_lAttempts = 0;
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pDeque = m_Queue.erase( pDeque );
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break;
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}
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}
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if( m_bWaiting )
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{
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m_bWaiting = false;
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Request();
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}
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}
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void CIdentifyQueue::Request()
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{
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if( !m_bWaiting )
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{
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if( m_Queue.empty() )
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{
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m_pfRequestFunc( 0 );
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return;
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}
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IDStruct *pQueueBegin = *m_Queue.begin();
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m_pfRequestFunc( pQueueBegin->lObjectID );
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m_bWaiting = true;
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if( pQueueBegin->lObjectID == 0 )
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{
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m_bWaiting = false;
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m_Queue.erase( m_Queue.begin() );
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Request();
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}
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}
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}
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