All 5 phases of the open-source Decal rebuild: Phase 1: 14 decompiled .NET projects (Interop.*, Adapter, FileService, DecalUtil) Phase 2: 10 native DLLs rewritten as C# COM servers with matching GUIDs - DecalDat, DHS, SpellFilter, DecalInput, DecalNet, DecalFilters - Decal.Core, DecalControls, DecalRender, D3DService Phase 3: C++ shims for Inject.DLL (D3D9 hooking) and LauncherHook.DLL Phase 4: DenAgent WinForms tray application Phase 5: WiX installer and build script 25 C# projects building with 0 errors. Native C++ projects require VS 2022 + Windows SDK (x86). Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
40 lines
1.1 KiB
C++
40 lines
1.1 KiB
C++
// AttributeInfo.h : Declaration of the cAttributeInfo
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#ifndef __ATTRIBUTEINFO_H_
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#define __ATTRIBUTEINFO_H_
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#include "resource.h" // main symbols
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#include "CharacterStats.h"
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/////////////////////////////////////////////////////////////////////////////
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// cAttributeInfo
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class ATL_NO_VTABLE cAttributeInfo :
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public CComObjectRootEx<CComMultiThreadModel>,
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public CComCoClass<cAttributeInfo, &CLSID_AttributeInfo>,
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public IDispatchImpl<IAttributeInfo, &IID_IAttributeInfo, &LIBID_DecalFilters>
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{
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public:
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cAttributeInfo()
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{
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m_pInfo = &m_pAttribInfo;
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}
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cCharacterStats::cAttributeInfo m_pAttribInfo;
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cCharacterStats::cAttributeInfo *m_pInfo;
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DECLARE_PROTECT_FINAL_CONSTRUCT()
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BEGIN_COM_MAP(cAttributeInfo)
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COM_INTERFACE_ENTRY(IAttributeInfo)
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COM_INTERFACE_ENTRY(IDispatch)
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END_COM_MAP()
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// IAttributeInfo
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public:
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STDMETHOD(get_Current)(/*[out, retval]*/ long *pVal);
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STDMETHOD(get_Exp)(/*[out, retval]*/ long *pVal);
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STDMETHOD(get_Creation)(/*[out, retval]*/ long *pVal);
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STDMETHOD(get_Name)(/*[out, retval]*/ BSTR *pVal);
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};
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#endif //__ATTRIBUTEINFO_H_
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