All 5 phases of the open-source Decal rebuild: Phase 1: 14 decompiled .NET projects (Interop.*, Adapter, FileService, DecalUtil) Phase 2: 10 native DLLs rewritten as C# COM servers with matching GUIDs - DecalDat, DHS, SpellFilter, DecalInput, DecalNet, DecalFilters - Decal.Core, DecalControls, DecalRender, D3DService Phase 3: C++ shims for Inject.DLL (D3D9 hooking) and LauncherHook.DLL Phase 4: DenAgent WinForms tray application Phase 5: WiX installer and build script 25 C# projects building with 0 errors. Native C++ projects require VS 2022 + Windows SDK (x86). Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
49 lines
1 KiB
C++
49 lines
1 KiB
C++
// ChoiceDropDown.h : Declaration of the cChoiceDropDown
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#ifndef __CHOICEDROPDOWN_H_
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#define __CHOICEDROPDOWN_H_
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#include "resource.h" // main symbols
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#include <SinkImpl.h>
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class cChoice;
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/////////////////////////////////////////////////////////////////////////////
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// cChoiceDropDown
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class ATL_NO_VTABLE cChoiceDropDown :
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public CComObjectRootEx<CComMultiThreadModel>,
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public ILayerImpl< cChoiceDropDown >,
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public ILayerRenderImpl,
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public ILayerPopup,
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public cNoEventsImpl,
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public IChoiceDropDown
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{
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public:
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cChoiceDropDown()
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: m_pChoice( NULL )
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{
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}
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cChoice *m_pChoice;
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DECLARE_PROTECT_FINAL_CONSTRUCT()
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BEGIN_COM_MAP(cChoiceDropDown)
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COM_INTERFACE_ENTRY(ILayerRender)
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COM_INTERFACE_ENTRY(ILayerPopup)
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COM_INTERFACE_ENTRY(ILayer)
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COM_INTERFACE_ENTRY(IChoiceDropDown)
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END_COM_MAP()
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// IChoiceDropDown
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public:
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// ILayerRender Methods
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STDMETHOD(Reformat)();
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// ILayerPopup Methods
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STDMETHOD(PopupCancel)(MouseState *pMS, VARIANT_BOOL *pbContinue);
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};
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#endif //__CHOICEDROPDOWN_H_
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