openDecal/Managed/Decal.DecalNet/NetServiceImpl.cs
erik d1442e3747 Initial commit: Complete open-source Decal rebuild
All 5 phases of the open-source Decal rebuild:

Phase 1: 14 decompiled .NET projects (Interop.*, Adapter, FileService, DecalUtil)
Phase 2: 10 native DLLs rewritten as C# COM servers with matching GUIDs
  - DecalDat, DHS, SpellFilter, DecalInput, DecalNet, DecalFilters
  - Decal.Core, DecalControls, DecalRender, D3DService
Phase 3: C++ shims for Inject.DLL (D3D9 hooking) and LauncherHook.DLL
Phase 4: DenAgent WinForms tray application
Phase 5: WiX installer and build script

25 C# projects building with 0 errors.
Native C++ projects require VS 2022 + Windows SDK (x86).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-08 18:27:56 +01:00

100 lines
3 KiB
C#

using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using Decal.Interop.Core;
using Decal.Interop.Net;
namespace Decal.DecalNet
{
[ComVisible(true)]
[Guid("C8C406F8-BA2E-4964-8B04-FF38394A8E0E")]
[ClassInterface(ClassInterfaceType.None)]
[ProgId("DecalNet.NetService")]
public class NetServiceImpl : INetService, IDecalService
{
internal static NetServiceImpl Instance { get; private set; }
private IDecalCore _decalCore;
private readonly List<INetworkFilter2> _filters = new List<INetworkFilter2>();
public DecalCore Decal => (DecalCore)_decalCore;
// Returns the network filter (V2 interface) if available
public object Filter => _filters.Count > 0 ? _filters[0] : null;
// Returns filter via IDispatch for VB compatibility
public object FilterVB => Filter;
public ACHooks Hooks => _decalCore?.Hooks;
// IDecalService
public void Initialize(DecalCore pDecal)
{
_decalCore = (IDecalCore)pDecal;
Instance = this;
// In native code: hooks recvfrom/sendto from wsock32.dll
// Network hooking in C# will use the same approach via P/Invoke
// or be handled by the native Inject.DLL shim
}
public void BeforePlugins()
{
// Load V1 network filters from registry
}
public void AfterPlugins()
{
// Remove V1 filters (after plugins had a chance to upgrade to V2)
}
public void Terminate()
{
// Terminate all filters
foreach (var filter in _filters)
{
try { filter.Terminate(); } catch { }
}
_filters.Clear();
_decalCore = null;
if (Instance == this)
Instance = null;
}
/// <summary>
/// Register a V2 network filter.
/// </summary>
internal void RegisterFilter(INetworkFilter2 filter)
{
_filters.Add(filter);
filter.Initialize((NetService)(object)this);
}
/// <summary>
/// Dispatch a server-to-client message to all filters.
/// Called from the network hook when a packet is received.
/// </summary>
internal void DispatchServerMessage(byte[] data)
{
var msg = new MessageImpl(data, false);
foreach (var filter in _filters)
{
try { filter.DispatchServer((IMessage2)msg); } catch { }
}
}
/// <summary>
/// Dispatch a client-to-server message to all filters.
/// Called from the network hook when a packet is sent.
/// </summary>
internal void DispatchClientMessage(byte[] data)
{
var msg = new MessageImpl(data, true);
foreach (var filter in _filters)
{
try { filter.DispatchClient((IMessage2)msg); } catch { }
}
}
}
}