All 5 phases of the open-source Decal rebuild: Phase 1: 14 decompiled .NET projects (Interop.*, Adapter, FileService, DecalUtil) Phase 2: 10 native DLLs rewritten as C# COM servers with matching GUIDs - DecalDat, DHS, SpellFilter, DecalInput, DecalNet, DecalFilters - Decal.Core, DecalControls, DecalRender, D3DService Phase 3: C++ shims for Inject.DLL (D3D9 hooking) and LauncherHook.DLL Phase 4: DenAgent WinForms tray application Phase 5: WiX installer and build script 25 C# projects building with 0 errors. Native C++ projects require VS 2022 + Windows SDK (x86). Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
16 lines
270 B
C#
16 lines
270 B
C#
namespace Decal.Adapter.Wrappers;
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public enum BoolValueKey
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{
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Lockable = 201326592,
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Inscribable = 201326593,
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Open = 2,
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Locked = 3,
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HookVisibility = 24,
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UnlimitedUses = 63,
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CanBeSold = 69,
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Retained = 91,
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Ivoryable = 99,
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Dyeable = 100,
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AwayFromKeyboard = 110
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}
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