All 5 phases of the open-source Decal rebuild: Phase 1: 14 decompiled .NET projects (Interop.*, Adapter, FileService, DecalUtil) Phase 2: 10 native DLLs rewritten as C# COM servers with matching GUIDs - DecalDat, DHS, SpellFilter, DecalInput, DecalNet, DecalFilters - Decal.Core, DecalControls, DecalRender, D3DService Phase 3: C++ shims for Inject.DLL (D3D9 hooking) and LauncherHook.DLL Phase 4: DenAgent WinForms tray application Phase 5: WiX installer and build script 25 C# projects building with 0 errors. Native C++ projects require VS 2022 + Windows SDK (x86). Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
24 lines
265 B
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24 lines
265 B
Text
# Build outputs
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bin/
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obj/
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Debug/
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Release/
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x86/
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x64/
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build/
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# IDE
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.vs/
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*.user
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*.suo
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*.sln.docstates
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# NuGet
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packages/
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# OS
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Thumbs.db
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.DS_Store
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# Native old source (reference only, not part of the build)
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# Keep Native/InjectModern/ and Native/LauncherHookModern/
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