All 5 phases of the open-source Decal rebuild: Phase 1: 14 decompiled .NET projects (Interop.*, Adapter, FileService, DecalUtil) Phase 2: 10 native DLLs rewritten as C# COM servers with matching GUIDs - DecalDat, DHS, SpellFilter, DecalInput, DecalNet, DecalFilters - Decal.Core, DecalControls, DecalRender, D3DService Phase 3: C++ shims for Inject.DLL (D3D9 hooking) and LauncherHook.DLL Phase 4: DenAgent WinForms tray application Phase 5: WiX installer and build script 25 C# projects building with 0 errors. Native C++ projects require VS 2022 + Windows SDK (x86). Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
40 lines
1.7 KiB
Text
40 lines
1.7 KiB
Text
========================================================================
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DYNAMIC LINK LIBRARY : LobbyHook Project Overview
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========================================================================
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AppWizard has created this LobbyHook DLL for you.
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This file contains a summary of what you will find in each of the files that
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make up your LobbyHook application.
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LobbyHook.vcproj
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This is the main project file for VC++ projects generated using an Application Wizard.
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It contains information about the version of Visual C++ that generated the file, and
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information about the platforms, configurations, and project features selected with the
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Application Wizard.
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LobbyHook.cpp
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This is the main DLL source file.
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When created, this DLL does not export any symbols. As a result, it
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will not produce a .lib file when it is built. If you wish this project
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to be a project dependency of some other project, you will either need to
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add code to export some symbols from the DLL so that an export library
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will be produced, or you can set the Ignore Input Library property to Yes
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on the General propert page of the Linker folder in the project's Property
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Pages dialog box.
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/////////////////////////////////////////////////////////////////////////////
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Other standard files:
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StdAfx.h, StdAfx.cpp
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These files are used to build a precompiled header (PCH) file
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named LobbyHook.pch and a precompiled types file named StdAfx.obj.
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/////////////////////////////////////////////////////////////////////////////
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Other notes:
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AppWizard uses "TODO:" comments to indicate parts of the source code you
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should add to or customize.
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/////////////////////////////////////////////////////////////////////////////
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