All 5 phases of the open-source Decal rebuild: Phase 1: 14 decompiled .NET projects (Interop.*, Adapter, FileService, DecalUtil) Phase 2: 10 native DLLs rewritten as C# COM servers with matching GUIDs - DecalDat, DHS, SpellFilter, DecalInput, DecalNet, DecalFilters - Decal.Core, DecalControls, DecalRender, D3DService Phase 3: C++ shims for Inject.DLL (D3D9 hooking) and LauncherHook.DLL Phase 4: DenAgent WinForms tray application Phase 5: WiX installer and build script 25 C# projects building with 0 errors. Native C++ projects require VS 2022 + Windows SDK (x86). Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
37 lines
1.3 KiB
C
37 lines
1.3 KiB
C
//{{NO_DEPENDENCIES}}
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// Microsoft Visual C++ generated include file.
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// Used by Inject.rc
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//
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#define IDS_PROJNAME 100
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#define IDR_DIRECTDRAWHOOK 101
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#define IDR_DIRECT3DHOOK 102
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#define IDR_MATERIALHOOK 103
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#define IDR_DIRECTINPUTHOOK 104
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#define IDR_GENINDEXDEVICEHOOK 105
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#define IDR_PLUGINADAPTERV1 110
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#define IDR_SCROLLER 120
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#define IDR_LIST 121
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#define IDR_TEXTCOLUMN 122
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#define IDR_ICONCOLUMN 123
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#define IDR_CHECKCOLUMN 124
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#define IDR_LISTVIEW 125
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#define IDR_NOTEBOOK 126
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#define IDR_MAINFRAME 128
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#define IDR_ECHOFILTER 129
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#define IDR_SOLIDIMAGE 130
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#define IDR_INPUTBUFFER 131
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#define IDR_INJECTSERVICE 134
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#define IDR_XMLVIEWVIEWER 135
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#define IDR_BUTTON 202
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#define IDR_PAGER 203
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// Next default values for new objects
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//
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#ifdef APSTUDIO_INVOKED
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#ifndef APSTUDIO_READONLY_SYMBOLS
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#define _APS_NEXT_RESOURCE_VALUE 207
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#define _APS_NEXT_COMMAND_VALUE 32768
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#define _APS_NEXT_CONTROL_VALUE 201
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#define _APS_NEXT_SYMED_VALUE 136
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#endif
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#endif
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