All 5 phases of the open-source Decal rebuild: Phase 1: 14 decompiled .NET projects (Interop.*, Adapter, FileService, DecalUtil) Phase 2: 10 native DLLs rewritten as C# COM servers with matching GUIDs - DecalDat, DHS, SpellFilter, DecalInput, DecalNet, DecalFilters - Decal.Core, DecalControls, DecalRender, D3DService Phase 3: C++ shims for Inject.DLL (D3D9 hooking) and LauncherHook.DLL Phase 4: DenAgent WinForms tray application Phase 5: WiX installer and build script 25 C# projects building with 0 errors. Native C++ projects require VS 2022 + Windows SDK (x86). Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
60 lines
1 KiB
C++
60 lines
1 KiB
C++
// PluginImpl.h
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// Declaration of helper class for implementing plugins
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#ifndef __PLUGINIMPL_H
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#define __PLUGINIMPL_H
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template< class cImpl >
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class IPluginImpl
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: public IPlugin
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{
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public:
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CComPtr< IPluginSite > m_pSite;
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void onInitialize()
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{
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}
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void onTerminate()
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{
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}
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static LPCTSTR name()
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{
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// You must implement this function in the derived class
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_ASSERTE( FALSE );
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return _T( "ERROR: <unnamed plugin>" );
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}
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STDMETHOD(Initialize)( IPluginSite *pSite, long nID )
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{
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m_pSite = pSite;
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static_cast< cImpl * >( this )->onInitialize();
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return S_OK;
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}
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STDMETHOD(Terminate)()
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{
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static_cast< cImpl * >( this )->onTerminate();
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m_pSite.Release();
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return S_OK;
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}
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STDMETHOD(get_FriendlyName)( BSTR *pbstrName )
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{
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_ASSERTE( pbstrName != NULL );
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*pbstrName = T2BSTR( cImpl::name() );
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return S_OK;
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}
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};
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// Included here for backward compatibility
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#include <EventsImpl.h>
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#endif // __PLUGINIMPL_H
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