All 5 phases of the open-source Decal rebuild: Phase 1: 14 decompiled .NET projects (Interop.*, Adapter, FileService, DecalUtil) Phase 2: 10 native DLLs rewritten as C# COM servers with matching GUIDs - DecalDat, DHS, SpellFilter, DecalInput, DecalNet, DecalFilters - Decal.Core, DecalControls, DecalRender, D3DService Phase 3: C++ shims for Inject.DLL (D3D9 hooking) and LauncherHook.DLL Phase 4: DenAgent WinForms tray application Phase 5: WiX installer and build script 25 C# projects building with 0 errors. Native C++ projects require VS 2022 + Windows SDK (x86). Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
42 lines
877 B
C++
42 lines
877 B
C++
// InjectService.cpp : Implementation of cInjectService
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#include "stdafx.h"
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#include "Inject.h"
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#include "InjectService.h"
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#include "Manager.h"
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/////////////////////////////////////////////////////////////////////////////
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// cInjectService
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STDMETHODIMP cInjectService::BeforePlugins ()
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{
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_ASSERTE ( cManager::_p != NULL );
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cManager::_p->init ();
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return S_OK;
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}
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STDMETHODIMP cInjectService::AfterPlugins ()
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{
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_ASSERTE ( cManager::_p != NULL );
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cManager::_p->unloadPlugins ();
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cManager::_p->term ();
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return S_OK;
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}
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STDMETHODIMP cInjectService::get_Site(IPluginSite **pVal)
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{
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_ASSERTE ( cManager::_p != NULL );
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return static_cast< IPluginSite * > ( cManager::_p )->QueryInterface ( pVal );
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}
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STDMETHODIMP cInjectService::InitPlugin(IUnknown *pUnk)
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{
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_ASSERTE ( cManager::_p != NULL );
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cManager::_p->loadPlugin ( pUnk );
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return S_OK;
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}
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