All 5 phases of the open-source Decal rebuild: Phase 1: 14 decompiled .NET projects (Interop.*, Adapter, FileService, DecalUtil) Phase 2: 10 native DLLs rewritten as C# COM servers with matching GUIDs - DecalDat, DHS, SpellFilter, DecalInput, DecalNet, DecalFilters - Decal.Core, DecalControls, DecalRender, D3DService Phase 3: C++ shims for Inject.DLL (D3D9 hooking) and LauncherHook.DLL Phase 4: DenAgent WinForms tray application Phase 5: WiX installer and build script 25 C# projects building with 0 errors. Native C++ projects require VS 2022 + Windows SDK (x86). Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
37 lines
891 B
C++
37 lines
891 B
C++
// MessageVector.h : Declaration of the cMessageVector
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#ifndef __MESSAGEVECTOR_H_
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#define __MESSAGEVECTOR_H_
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#include "resource.h" // main symbols
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#include "Message.h"
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class cMessage;
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/////////////////////////////////////////////////////////////////////////////
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// cMessageVector
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class ATL_NO_VTABLE cMessageVector :
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public IDispatchImpl<IMessageMember, &IID_IMessageMember, &LIBID_DecalPlugins>,
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public CComObjectRootEx<CComMultiThreadModel>
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{
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public:
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cMessageVector()
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{
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}
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cMessage *m_pSource;
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DWORD m_dwStartIndex;
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BEGIN_COM_MAP(cMessageVector)
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COM_INTERFACE_ENTRY(IDispatch)
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COM_INTERFACE_ENTRY(IMessageMember)
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END_COM_MAP()
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// IMessageVector
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public:
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STDMETHOD(get_Count)(/*[out, retval]*/ long *pVal);
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STDMETHOD(get_Member)(VARIANT vIndex, /*[out, retval]*/ VARIANT *pVal);
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STDMETHOD(get_MemberName)(long Index, BSTR *pVal);
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};
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#endif //__MESSAGEVECTOR_H_
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