All 5 phases of the open-source Decal rebuild: Phase 1: 14 decompiled .NET projects (Interop.*, Adapter, FileService, DecalUtil) Phase 2: 10 native DLLs rewritten as C# COM servers with matching GUIDs - DecalDat, DHS, SpellFilter, DecalInput, DecalNet, DecalFilters - Decal.Core, DecalControls, DecalRender, D3DService Phase 3: C++ shims for Inject.DLL (D3D9 hooking) and LauncherHook.DLL Phase 4: DenAgent WinForms tray application Phase 5: WiX installer and build script 25 C# projects building with 0 errors. Native C++ projects require VS 2022 + Windows SDK (x86). Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
27 lines
No EOL
699 B
C
27 lines
No EOL
699 B
C
/*
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-> ForceLib.h
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ForceLibrary.dll prototypes...
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*/
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#ifndef __ForceLibraryHeader__
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#define __ForceLibraryHeader__
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#ifdef __cplusplus
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extern "C" {
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#endif
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DWORD __stdcall ForceLibrary(CHAR* szLibraryPath,PROCESS_INFORMATION* pProcInfo);
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DWORD __stdcall ForceLibraryNow(DWORD dwPID, char* szDllPath);
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BOOL __stdcall RemoteExec(DWORD dwPID, void* pCode, DWORD dwCodeSize, DWORD *dwCodeResult, DWORD dwMilliseconds);
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BOOL __stdcall TrapEntry(DWORD dwEntryPoint,PROCESS_INFORMATION *pPI);
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BOOL __stdcall ForceLibraryDBG(CHAR* szTargetLib,DWORD dwEntryPoint,PROCESS_INFORMATION *pPI);
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DWORD __stdcall PerformCleanup(DWORD dwEntryPoint,PROCESS_INFORMATION *pPI);
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#ifdef __cplusplus
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}
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#endif
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#endif |