openDecal/Native/Include/DecalNetImpl.h
erik d1442e3747 Initial commit: Complete open-source Decal rebuild
All 5 phases of the open-source Decal rebuild:

Phase 1: 14 decompiled .NET projects (Interop.*, Adapter, FileService, DecalUtil)
Phase 2: 10 native DLLs rewritten as C# COM servers with matching GUIDs
  - DecalDat, DHS, SpellFilter, DecalInput, DecalNet, DecalFilters
  - Decal.Core, DecalControls, DecalRender, D3DService
Phase 3: C++ shims for Inject.DLL (D3D9 hooking) and LauncherHook.DLL
Phase 4: DenAgent WinForms tray application
Phase 5: WiX installer and build script

25 C# projects building with 0 errors.
Native C++ projects require VS 2022 + Windows SDK (x86).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-08 18:27:56 +01:00

87 lines
1.6 KiB
C++

// DecalNetImpl.h
// Declaration of class to help you implement Decal Network Filters
#ifndef __DECALNETIMPL_H
#define __DECALNETIMPL_H
#include <DecalNet.h>
// The solo network filter does not have any depencies and does not store
// the INetServices object - clients must implement INetworkFilter::Dispatch
template< class ImplT >
class ATL_NO_VTABLE ISoloNetworkFilterImpl
: public INetworkFilter2
{
public:
STDMETHOD(Initialize)(INetService *)
{
return S_OK;
}
STDMETHOD(Terminate)()
{
return S_OK;
}
STDMETHOD(DispatchServer)(IMessage2 *)
{
return S_OK;
}
STDMETHOD(DispatchClient)(IMessage2 *)
{
return S_OK;
}
};
// This version stores the INetService pointer passed during initialization.
// A network can use this to recall back to the Decal object and get extended
// state information
template< class ImplT >
class ATL_NO_VTABLE INetworkFilterImpl
: public INetworkFilter2
{
public:
CComPtr< INetService > m_pService;
HRESULT onInitialize()
{
return S_OK;
}
void onTerminate()
{
}
STDMETHOD(Initialize)(INetService *pService)
{
m_pService = pService;
HRESULT hRes = static_cast< ImplT * >( this )->onInitialize();
if( FAILED( hRes ) )
m_pService.Release();
return hRes;
}
STDMETHOD(Terminate)()
{
static_cast< ImplT * >( this )->onTerminate();
m_pService.Release();
return S_OK;
}
STDMETHOD(DispatchServer)(IMessage2 *)
{
return S_OK;
}
STDMETHOD(DispatchClient)(IMessage2 *)
{
return S_OK;
}
};
#endif