All 5 phases of the open-source Decal rebuild: Phase 1: 14 decompiled .NET projects (Interop.*, Adapter, FileService, DecalUtil) Phase 2: 10 native DLLs rewritten as C# COM servers with matching GUIDs - DecalDat, DHS, SpellFilter, DecalInput, DecalNet, DecalFilters - Decal.Core, DecalControls, DecalRender, D3DService Phase 3: C++ shims for Inject.DLL (D3D9 hooking) and LauncherHook.DLL Phase 4: DenAgent WinForms tray application Phase 5: WiX installer and build script 25 C# projects building with 0 errors. Native C++ projects require VS 2022 + Windows SDK (x86). Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
68 lines
1 KiB
C++
68 lines
1 KiB
C++
// DecalInputImpl.h
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// Declaration of classes for inputing Input Actions
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#ifndef __DECALINPUTIMPL_H
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#define __DECALINPUTIMPL_H
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#include "DecalInput.h"
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template< class ImplT >
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class IInputActionImpl
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: public IInputAction
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{
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public:
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CComPtr< IInputActionSite > m_pSite;
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HRESULT onLoad( LPTSTR szData )
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{
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return S_OK;
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}
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STDMETHOD(Initialize)(IInputActionSite *pSite, BSTR strData)
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{
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USES_CONVERSION;
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m_pSite = pSite;
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HRESULT hRes = static_cast< ImplT * >( this )->onLoad( OLE2T( strData ) );
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if( FAILED( hRes ) )
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m_pSite.Release();
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return hRes;
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}
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STDMETHOD(Terminate)()
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{
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m_pSite.Release();
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return S_OK;
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}
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// Default Implementation returns false
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STDMETHOD(get_Stackable)(VARIANT_BOOL *pVal)
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{
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*pVal = VARIANT_FALSE;
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return S_OK;
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}
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STDMETHOD(Push)()
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{
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return S_OK;
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}
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STDMETHOD(Pop)()
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{
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return S_OK;
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}
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STDMETHOD(Execute)()
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{
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return S_OK;
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}
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STDMETHOD(Reset)()
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{
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return S_OK;
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}
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};
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#endif
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