openDecal/Native/DecalInput/WndMsg.cpp
erik d1442e3747 Initial commit: Complete open-source Decal rebuild
All 5 phases of the open-source Decal rebuild:

Phase 1: 14 decompiled .NET projects (Interop.*, Adapter, FileService, DecalUtil)
Phase 2: 10 native DLLs rewritten as C# COM servers with matching GUIDs
  - DecalDat, DHS, SpellFilter, DecalInput, DecalNet, DecalFilters
  - Decal.Core, DecalControls, DecalRender, D3DService
Phase 3: C++ shims for Inject.DLL (D3D9 hooking) and LauncherHook.DLL
Phase 4: DenAgent WinForms tray application
Phase 5: WiX installer and build script

25 C# projects building with 0 errors.
Native C++ projects require VS 2022 + Windows SDK (x86).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-08 18:27:56 +01:00

50 lines
861 B
C++

// WndMsg.cpp : Implementation of cWndMsg
#include "stdafx.h"
#include "DecalInput.h"
#include "WndMsg.h"
/////////////////////////////////////////////////////////////////////////////
// cWndMsg
STDMETHODIMP cWndMsg::get_HWND(long *pVal)
{
// TODO: Add your implementation code here
return S_OK;
}
STDMETHODIMP cWndMsg::get_Message(long *pVal)
{
// TODO: Add your implementation code here
return S_OK;
}
STDMETHODIMP cWndMsg::get_WParam(long *pVal)
{
// TODO: Add your implementation code here
return S_OK;
}
STDMETHODIMP cWndMsg::get_LParam(long *pVal)
{
// TODO: Add your implementation code here
return S_OK;
}
STDMETHODIMP cWndMsg::get_Eat(VARIANT_BOOL *pVal)
{
// TODO: Add your implementation code here
return S_OK;
}
STDMETHODIMP cWndMsg::put_Eat(VARIANT_BOOL newVal)
{
// TODO: Add your implementation code here
return S_OK;
}