openDecal/Native/DecalFilters/IdentifyQueue.h
erik d1442e3747 Initial commit: Complete open-source Decal rebuild
All 5 phases of the open-source Decal rebuild:

Phase 1: 14 decompiled .NET projects (Interop.*, Adapter, FileService, DecalUtil)
Phase 2: 10 native DLLs rewritten as C# COM servers with matching GUIDs
  - DecalDat, DHS, SpellFilter, DecalInput, DecalNet, DecalFilters
  - Decal.Core, DecalControls, DecalRender, D3DService
Phase 3: C++ shims for Inject.DLL (D3D9 hooking) and LauncherHook.DLL
Phase 4: DenAgent WinForms tray application
Phase 5: WiX installer and build script

25 C# projects building with 0 errors.
Native C++ projects require VS 2022 + Windows SDK (x86).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-08 18:27:56 +01:00

80 lines
No EOL
1.7 KiB
C++

// IdentifyQueue.h : Declaration of the CIdentifyQueue
#ifndef __IDQUEUE_H_
#define __IDQUEUE_H_
#pragma once
#include "resource.h" // main symbols
#include "DecalFilters.h"
#include "DecalNetImpl.h"
#include "..\include\decal.h"
#include <deque>
typedef void(*RequestPtr)( long );
struct IDStruct
{
long lObjectID;
long lTime;
};
// CIdentifyQueue
class ATL_NO_VTABLE CIdentifyQueue :
public IKitchenSink,
public CComObjectRootEx<CComSingleThreadModel>,
public CComCoClass<CIdentifyQueue, &CLSID_IdentifyQueue>,
public IDispatchImpl<IIdentifyQueue, &IID_IIdentifyQueue, &LIBID_DecalFilters, /*wMajor =*/ 1, /*wMinor =*/ 0>,
public INetworkFilterImpl<CIdentifyQueue>
{
public:
CIdentifyQueue()
{
m_bWaiting = false;
m_lAttempts = 0;
m_lLastManualAttempt = 0;
}
DECLARE_REGISTRY_RESOURCEID(IDR_IDENTIFYQUEUE)
DECLARE_PROTECT_FINAL_CONSTRUCT()
BEGIN_COM_MAP(CIdentifyQueue)
COM_INTERFACE_ENTRY(IIdentifyQueue)
COM_INTERFACE_ENTRY(INetworkFilter2)
COM_INTERFACE_ENTRY(IDispatch)
END_COM_MAP()
private:
CComPtr< IDecal > m_pDecal;
CComPtr< IACHooks > m_pHooks;
typedef std::deque< IDStruct * > IDContainer;
IDContainer m_Queue;
bool m_bWaiting;
long m_lAttempts;
long m_lLastManualAttempt;
// Id Func pointer
RequestPtr m_pfRequestFunc;
void MsgGameEvent( IMessageIterator *pMembers );
void MsgIDItem( IMessageIterator *pMembers );
void Request();
public:
// INetworkFilterImpl
HRESULT onInitialize();
HRESULT onTerminate();
// INetworkFilter
STDMETHOD(DispatchServer)( IMessage2 *pMsg );
// IKitchenSink
STDMETHOD(AddToQueue)( long lObjectID );
STDMETHOD(ShortcircuitID)( long lObjectID );
};
#endif //__IDQUEUE_H_