All 5 phases of the open-source Decal rebuild: Phase 1: 14 decompiled .NET projects (Interop.*, Adapter, FileService, DecalUtil) Phase 2: 10 native DLLs rewritten as C# COM servers with matching GUIDs - DecalDat, DHS, SpellFilter, DecalInput, DecalNet, DecalFilters - Decal.Core, DecalControls, DecalRender, D3DService Phase 3: C++ shims for Inject.DLL (D3D9 hooking) and LauncherHook.DLL Phase 4: DenAgent WinForms tray application Phase 5: WiX installer and build script 25 C# projects building with 0 errors. Native C++ projects require VS 2022 + Windows SDK (x86). Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
61 lines
994 B
C++
61 lines
994 B
C++
// AttributeInfo.cpp : Implementation of cAttributeInfo
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#include "stdafx.h"
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#include "DecalFilters.h"
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#include "AttributeInfo.h"
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/////////////////////////////////////////////////////////////////////////////
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// cAttributeInfo
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STDMETHODIMP cAttributeInfo::get_Name(BSTR *pVal)
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{
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if( pVal == NULL )
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{
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_ASSERT( FALSE );
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return E_POINTER;
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}
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USES_CONVERSION;
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*pVal = T2BSTR( m_pInfo->m_szName.c_str() );
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return S_OK;
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}
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STDMETHODIMP cAttributeInfo::get_Creation(long *pVal)
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{
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if( pVal == NULL )
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{
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_ASSERT( FALSE );
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return E_POINTER;
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}
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*pVal = m_pInfo->m_nBase;
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return S_OK;
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}
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STDMETHODIMP cAttributeInfo::get_Exp(long *pVal)
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{
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if( pVal == NULL )
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{
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_ASSERT( FALSE );
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return E_POINTER;
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}
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*pVal = m_pInfo->m_nExp;
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return S_OK;
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}
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STDMETHODIMP cAttributeInfo::get_Current(long *pVal)
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{
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if( pVal == NULL )
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{
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_ASSERT( FALSE );
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return E_POINTER;
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}
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*pVal = m_pInfo->m_nCurrent;
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return S_OK;
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}
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