All 5 phases of the open-source Decal rebuild: Phase 1: 14 decompiled .NET projects (Interop.*, Adapter, FileService, DecalUtil) Phase 2: 10 native DLLs rewritten as C# COM servers with matching GUIDs - DecalDat, DHS, SpellFilter, DecalInput, DecalNet, DecalFilters - Decal.Core, DecalControls, DecalRender, D3DService Phase 3: C++ shims for Inject.DLL (D3D9 hooking) and LauncherHook.DLL Phase 4: DenAgent WinForms tray application Phase 5: WiX installer and build script 25 C# projects building with 0 errors. Native C++ projects require VS 2022 + Windows SDK (x86). Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
42 lines
959 B
C++
42 lines
959 B
C++
// DatStream.h : Declaration of the cDatStream
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#ifndef __DATSTREAM_H_
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#define __DATSTREAM_H_
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#include "resource.h" // main symbols
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#include "DatFile.h"
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/////////////////////////////////////////////////////////////////////////////
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// cDatStream
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class ATL_NO_VTABLE cDatStream :
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public CComObjectRootEx<CComSingleThreadModel>,
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public CComCoClass<cDatStream, &CLSID_DatStream>,
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public IDatStream
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{
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public:
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cDatStream()
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{
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}
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cDatFile::cFile *m_pFile;
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DECLARE_REGISTRY_RESOURCEID(IDR_DATSTREAM)
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DECLARE_PROTECT_FINAL_CONSTRUCT()
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BEGIN_COM_MAP(cDatStream)
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COM_INTERFACE_ENTRY(IDatStream)
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END_COM_MAP()
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// IDatStream
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public:
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STDMETHOD(Read)(long Bytes, /*[out, retval]*/ BSTR *Data);
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STDMETHOD(ReadBinary)(long Bytes, /*[size_is(Bytes)]*/ BYTE *Buffer);
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STDMETHOD(Restart)();
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STDMETHOD(Skip)(long Bytes);
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STDMETHOD(get_Tell)(/*[out, retval]*/ long *pVal);
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STDMETHOD(get_Size)(/*[out, retval]*/ long *pVal);
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};
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#endif //__DATSTREAM_H_
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