All 5 phases of the open-source Decal rebuild: Phase 1: 14 decompiled .NET projects (Interop.*, Adapter, FileService, DecalUtil) Phase 2: 10 native DLLs rewritten as C# COM servers with matching GUIDs - DecalDat, DHS, SpellFilter, DecalInput, DecalNet, DecalFilters - Decal.Core, DecalControls, DecalRender, D3DService Phase 3: C++ shims for Inject.DLL (D3D9 hooking) and LauncherHook.DLL Phase 4: DenAgent WinForms tray application Phase 5: WiX installer and build script 25 C# projects building with 0 errors. Native C++ projects require VS 2022 + Windows SDK (x86). Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
48 lines
944 B
C#
48 lines
944 B
C#
using System.CodeDom.Compiler;
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using System.ComponentModel;
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using System.Diagnostics;
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using System.Globalization;
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using System.Resources;
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using System.Runtime.CompilerServices;
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namespace DecalUtil.Properties;
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[GeneratedCode("System.Resources.Tools.StronglyTypedResourceBuilder", "15.0.0.0")]
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[DebuggerNonUserCode]
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[CompilerGenerated]
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internal class Resources
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{
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private static ResourceManager resourceMan;
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private static CultureInfo resourceCulture;
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[EditorBrowsable(EditorBrowsableState.Advanced)]
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internal static ResourceManager ResourceManager
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{
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get
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{
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if (resourceMan == null)
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{
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resourceMan = new ResourceManager("DecalUtil.Properties.Resources", typeof(Resources).Assembly);
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}
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return resourceMan;
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}
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}
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[EditorBrowsable(EditorBrowsableState.Advanced)]
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internal static CultureInfo Culture
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{
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get
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{
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return resourceCulture;
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}
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set
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{
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resourceCulture = value;
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}
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}
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internal Resources()
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{
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}
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}
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